Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least.
EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case)
[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
This game has a really unorthodox sensitivity scaling, but I'm working on it!
It looks approximately like this (x = sensitivity, y = scaling):
Making a formula for this is a bit of a challenge
ADS added as well, scope next!
0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg.