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Showing content with the highest reputation on 07/26/2019 in all areas

  1. 0% is naturally easier to adjust for and the whole website was initially based on that muscle memory of 0%. I would stick with that until further data shows otherwise. At the same time, my anecdotal studies on pro players and semi-pro players show that you can get used to anything be it linear acceleration, quadratic acceleration, no acceleration, low DPI, high DPI, and different FOVs. With that said, consistency is key and as long as the acceleration is consistent (not packet losses), you will get accuracy.
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  2. Yeah exactly what I did, I was matching 360 for snipers I was so confused to why I felt so fast but yeah thanks for your advice, maybe I"ll try 0% for hipfire but not for now
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  3. you could give hipfire matching 0% a try one day it is really nice for tracking (and flicking close to the crosshair) btw the 360 distance will still be the exact same when you got the exact fov in both games it just diverts from it if you got a changed fov/ aspect ratio to compensate ,for movement 360hip is nice tho so either should do you fine i like using 360 distance for 3rd person games and 0% matching for fps ironic enough but it took me to overdo the whole 360 thing by awping with 360 distance / having all of my scopes be equal to my hipfire before i swapped and messed up my aim for a day or so before i started to see some actual progress
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  4. For hipfire I"m going to use 360, the difference is too high or to low in some games. Yeah you and everyone seems to like 0%, I think I'll just continue to use it
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  5. short answer is keep using 0%le memory you gain from holmm and try using a higher fov in order to fix that the overall muscding onto 0% actually is more than useable the great thing about 0% is that no matter what you swap /fov aspect ratio or even game your brain knows how to aim properly that is something 100% isnt always able to
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  6. Ya i think you are right. 0% is the only option for muscle memory. It take some use to the difference in distance but it aim far better. i think i never did better at apex than since i converted for 0% instead of 360. I think the reason why a lot of cs players struggle with apex conversion is because they are going for a 360 conversion instead of a 0%. Since almost everybody tend to use a higher fov at apex, they choose 360 because in 0% it give them a higher sens than what they are use to because of the difference of the fov but its the way to go like you said to preserve muscle mem. Even if it mean getting use to a faster 360 sens.
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