With TPP you are stuck with the locked FOV. So you can't convert back and forth and get the same result with three games, this is why it's important to use one specific game as the source for all conversions so you don't get wrong calculations because of the FOV.
I changed the FOV to 88.66 so FPP matches the Actual FOV of BFV as you can see in the output. PUBG has a bug/quirk in how it scales FOV with different aspect ratios, that's why you get the weird value with 21:9.