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Showing content with the highest reputation on 11/08/2018 in all areas

  1. I'll take a close look at it this weekend and see if I can add more scopes and aims. The insane sway and opposite FOV scaling makes it a real pain though.
    1 point
  2. Yeah, you'll get a calculation that doesn't make a lot of sense when this happens (aim FOV higher than hipfire), so using FOV's that are close is always preferable.
    1 point
  3. For the conversion it doesn't matter which FOV type you select. I assume you meant 360 distance with 1.5X is shorter than hipfire, not greater? And this is correct with your settings as hipfire is matched using 360 distance, while the ADS/scope is using viewspeed (i.e. FOV based match). And since the 1.5X FOV with your settings is actually higher than the hipfire FOV for Source (112.3 vs 106.26) you're getting a shorter 360 distance.
    1 point
  4. The issue might come using 360 distance for your hipfire and maybe ADS fov scale when using such a high field of view. As converting your hipfire to battlefield using viewspeed too would give you a higher sensitivity, making the scopes scale as you'd expect. Other than that I'm not too sure.
    1 point
  5. Skazzy3

    Overwatch 2

    I believe that the current HFOV for Ashe is wrong, I know that there was a reddit thread that said Ashe's FOV is 66 degrees but it was later edited after another user calculated it to 65.8 degrees : There is also a change to the way Widowmaker and Ana's scoped FOV is calculated: https://www.reddit.com/r/Competitiveoverwatch/comments/9ujb0i/widowmakers_and_anas_fov_has_changed/ I hope the issues can be fixed. Thanks.
    1 point
  6. Just verified it now, and it is indeed 30%. Added it to the calculator
    1 point
  7. DPI Wizard

    Battlefield V

    Looked into the FOV issue now, and as of now you have to use the FOV from the config file. Changing the game to use 4:3 hdeg FOV messes up all the formulas for the scopes as they use the vertical FOV. If this stays until the release I will fix it.
    1 point
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