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Showing content with the highest reputation on 09/22/2018 in all areas

  1. It's Viewspeed Vertical now. Compare with the old calculator if you think you find anything different.
    1 point
  2. DPI Wizard

    Game request archive

    Added some of them now
    1 point
  3. DPI Wizard

    Game request archive

    Ring of Elysium added with hipfire, working on scopes and ads!
    1 point
  4. Got the Logitech G PRO Wireless to try out. Thoughts so far after a few days, good shape and size (feels a little small but i'm used to the rival 310 shape right now). The feet seem very similar to the Steel Series Rival 600, they are very loud and have little initial friction, decent glide. For comparison the Rival 310 has a much smoother, almost silent glide, but more initial friction. Overall I feel the feet on this are better. In my experience, as with mouse pads.... The more consistent you can make 'glide' feel, the better... If you need to lower the overall 'slickness' of the glide to obtain less starting friction I'm all for it. It's like i explained with mouse pads, i feel manufactures could really spend time to look in to improving them, the slickest, smoothest surface does not necessarily give the smoothest, most consistent glide. The buttons, scroll wheel and clicks, overall quality as usual from Logitech, feel great. This is also the lightest mouse i own, coupled with wireless... feels amazing. Overall i'm really liking this mouse, i don't see any real negatives at this point, Great job Logitech! PS: The side buttons are in a better location for me as well, my thumb sits right in between the buttons how i hold this mouse. The steel series 310 felt like the buttons are slightly too far forward for where i grip it (Steel series 600 was actually perfect). Also as an update on the Rival 600, i had to return it as the Lift of distance was changing randomly, to the point i would lose tracking during a game. Also the shape was not perfect, i did not have a great solid hold with the mouse, mainly because of the right side and the lack of geometry.
    1 point
  5. One objective way you can measure sensitivity is to ask yourself how fast you can consistently move your mouse. Is it 50cm/s, 1m/s, etc? This will help you measure how slow of a sens you may be able to use (depending on the size of your mousepad). You should aim to be able to flick to any target on the screen under 250ms, or I assume even lower since this does not take into account reaction time. So if your HFOV is 106.26, then the most you will need to flick is 53º of your full 360 Distance (or whatever aspect ratio you use). Then if we do some math we can calculate our slowest useable 360 distance: If arm/wrist speed is 100cm/s, then distance moved per 250ms = 25cm If 25cm : 53º and 360 Distance : 360º, then 360 Distance = (360/53) * 25cm = 170cm This is just an example, but it's how you would go about calculating it. I'm not too sure how you'd go about this but you can mess around with the variables. 170cm/360 seems insanely slow lol. Maybe I could try it again with 180º flick and 100ms... 360 Distance = (360/180) * (100*.1) = 20cm That's much more reasonable, I guess.
    1 point
  6. I am a member over on the mouse subreddits and I find it interesting and sometimes amusing how obsessed people get over mice and tbh even sens stuff on this website. Everyone want's to be good like shroud. I mean I do and I care about mice and sens and stuff like everyone else on here but ultimately you are right. These people are so good because they play any given game for thousands of hours consistently. I am sure any of us would get really good at any game if we played every day for 8 hours a day consistently for a long time. Obviously they may have some genetics or strengths that elevate them to the elite level but throw any determined person into a game for 8 hours a day all the time and they will get quite good.
    1 point
  7. King_Rezz

    Game request archive

    Ring of elysium?
    1 point
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