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Showing content with the highest reputation on 03/20/2018 in all areas

  1. I've seen other reports on this, I'll get the hard data! On the subject of FOV and inconsistency, I updated the PUBG calculator a few days ago to correctly support different aspect ratios. The game applies a static multiplier to the FOV based on the aspect ratio, and there is no magic formula for how this is done. I have analyzed a few common and not so common AR's to make it work with those. But other AR's, especially the extremely wide ones, might be different. Here's how the messy scaling looks:
    1 point
  2. tuphac

    Sea of Thieves

    thanks. this worked! I decided to switch to 125 hz polling rate as my default after testing that my aim was alot more stable.
    1 point
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