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Showing content with the highest reputation on 08/02/2017 in all areas

  1. UPDATE: Added everything for both in-game and config file now. Adjusted formulas to be 100% accurate (some very small rounding errors may have happened earlier).
    1 point
  2. Updated everything to the latest (test) patch now, except in-game calculations for 1st person views (coming later). A few notes: All scopes are changed, they were based on 70 FOV, they are now based on 80 FOV. Since 1st and 3rd person use the same sensitivity, you have to chose which one to calculate for. They will always match Monitor Distance 100% between each other, but 360 distance will be different. Changing FOV only affect 1st person normal and targeting, not any scopes. Setting sensitivity and FOV in the config file is recommended, as the values set in the menus are not accurate.
    1 point
  3. This game gives endless fun but it does carry some major glitches. They need to sort out first person view, period. Your view and where your actual bullets fire from are not in sync. In most FPS your view is linked with your weapon, in this game the bullets come from the gun, sounds realistic. It's not in practice. Handrails and lots of other objects will stop your shots even when you have a clear view through your ironsights. They need a dedicated first person view model and camera, rather then zooming in to the third person model, this is why the world seems extra large.
    1 point
  4. 1 point
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