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Showing content with the highest reputation on 07/24/2017 in all areas

  1. jabbothehut

    Viewspeed v2

    Rendezvous in a couple of days here then.
    1 point
  2. Skwuruhl

    Viewspeed v2

    Zoom is tan(hipFOV/2)/tan(adsFOV/2) i.e. 0% match distance. Proof: Zoom factor is tan(103°/2)/tan(51°/2)=2.636 so then the ADS image is 1/2.636 as large. Rather all the objects in the image are 2.636 times larger, but I had to make the images fit on top of each other. There's also images like this from the previous thread showing the same thing: If you maintain the length of the apothem then the ratio between chords will be the zoom ratio. Also:
    1 point
  3. Skwuruhl

    Viewspeed v2

    Hm, maybe instead you like to match a degree instead of distance? So for 63.74° you use 100% match distance but for 170° you'd use 5.4% match distance. Your "base" degree would be personal preference and there's no magic number. But just as you approach 180° the match distance approaches 0, as you approach 0° the match distance will approach infinity. If you want to play around with it this will output what % of your hipfire sensitivity should be of your zoom sensitivity. So with what's already there, if your hipfire is 106.26 and zoom is 40 with a "match degree" of 63.74 then your zoom sensitivity would be 0.48 times hipfire. I expect this will feel far too high especially at lower FOVs due to the match distance thing but I could be wrong.
    1 point
  4. In CS:GO you need both values (Sensitivity 1 and Multiplier 1) to calculate the zoom sensitivity, in PUBG you only need Sensitivity 1 for the zooms (which is being calculated for you).
    1 point
  5. 1 point
  6. NoSafety

    Viewspeed v2

    I'm curious. may sound like a stupid question but is vertical cursor speed ever put into the equation? both 360 distance and monitor distance match are calculated for horizontals right? and actually come to think of it, isn't view speed too? is it even possible to do? Edit:another thought... If I convert from 103 hfov to a 106.26 hfov shouldn't the 360 degree distance be longer on the wider fov? I understand why it's not using the current formula but I don't know... in my head that kind of makes sense... having a hard time getting the whole concept of it , I just want my aim to be exactly the same game to game like everyone else lol Edit: this is the picture i've got in my head , is this what viewspeed does? (Green line would be your cross hair)
    1 point
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