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Showing content with the highest reputation on 07/19/2017 in all areas

  1. DNAMTE

    Viewspeed v2

    The reason you cant seem to find a one fits all is because of distortion. Using lower FOV 's, the distortion is minimal, as you increase your FOV, when rotating your view space, from edge to centre displays a vastly different velocity. Peripheral vision is absolutely a primary tool when lining up your shots, your brain needs a reference of velocity and time to predict the next headshot. Having such a large variance makes it harder to land shots consistently, there's a reason 'black bars' are so popular, they remove much of the distortion, allowing you and your brain to focus on fewer variables. All the above would be 'Virtual FOV'. We do however have a constant 'physical FOV'. More on this later, I've discovered a relationship that may help put a logical formula to ALL FOV.
    3 points
  2. DPI Wizard

    Game request archive

    Gigantic is in!
    1 point
  3. DPI Wizard

    Game request archive

    Downloading it now
    1 point
  4. Use hipfire as source for all conversions. Using Widowmaker for the scopes will in give you virtually the same result if you match at 0% Monitor Distance. When it comes to Viewspeed vs Monitor Distance it is down to personal preference. But considering your Overwatch Widowmaker sensitivity of 38, 0% Monitor Distance is used. With Viewspeed it would be 45 instead, so if 38 feels right for you Viewspeed might feel too sensitive.
    1 point
  5. With those settings in Overwatch, you are doing an equivalent to 0% Monitor Match. So plug in all your numbers for Overwatch hipfire, select convert to Monitor Distance and 0% match, then go through each aim and scope for PUBG. PUBG calculations will be a bit better when they release the next version with an FOV slider. Note that 3rd person views will to some degree always feel different than 1st person, even though the sensitivity is the same. Targeting is holding right mouse button, so it's basically the same as hipfire but with a locked view. Scoping is pretty close to 1.25x
    1 point
  6. It's almost like there is no such thing as FOV affecting muscle memory and effective sensitivity.
    1 point
  7. I'll start by saying I see all your points, and trust me, I've been back and forth on them all. The short answer is that yes, there will be a lifetime option available very soon. It's been requested by quite a few lately, so I see the need for it.
    1 point
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