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Showing content with the highest reputation on 06/22/2017 in all areas

  1. When the earth was flat. PS: ''Viewspeed is not accurate at all screen distances either though. It uses the average error between your 2d screen and the 3d FOV to give a sensitivity. Key word here is average. It can still only be perfectly accurate at a single screen distance. I suppose its *average* accuracy across all screen distances will be higher. However you're not aiming at the edges of you're screen. You're aiming with the center of your screen. Viewspeed will have worse match accuracy near your crosshair while its accuracy peaks around 70% screen distance. Matching your ADS to 70% screen distance of hipfire would only be perfectly accurate when doing mouse flicks to enemies on the green circle'' WRONG. This chain maintains the exact same speed regardless of radius. FOV - FOV is simply one radius to another radius. Matching 3D is as simple as matching 2D. Forget comparing viewspeed with Monitor match percent, values may cross, but they are defined by different methods entirely. Viewspeed is never always exactly 70% monitor distance, nor any other. Viewspeed is not defined by a point on your screen. Yes, you can broadly define viewspeed by a median percentage comparison over a median grouping of FOV, broadly define is where the comparison ends.
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