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Some Calculator Conversion Settings Are Locked


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Posted

Hey guys

I am  trying to convert the counter strike pro S1mple sensitivity from Counter Strike 2 to Delta Force and I ran into an issue. The FoV settings for the converting from section seems to be locked/grayed out. Does anyone know how to unlock this? The converting from FoV settings are locked and grayed out to an FoV of 90 where S1mple FoV that I want to set the converter calulator to is 68. I'm trying to convert this FoV of 68 to an FoV of 105 so does anyone know how to unlock and customize this setting?

 

SettingsConversionCalulationFromS1mpleCounterStrike2SettingstoDeltaForceHighlightedFoV.thumb.png.f3e14a5ec291b080281ec80541c8c8e0.png

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  • Wizard
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Posted

This is actually one of the main reasons fields are locked. A lot of people were typing in the wrong FOV because of the confusion with viewmodel FOV and then getting wrong results.

The viewmodel FOV of 68 (which also is the default value) is the rendering FOV of your weapon (basically how big or small your weapon appears), it has nothing to do with your actual FOV. The FOV in CS2 is locked to 90 unless you enable cheats (which you can enable in the calculator, but is irrelevant for this scenario).

So unless you play with cheats enabled, you can ignore the FOV setting in CS2 :)

  • Wizard
Posted
7 minutes ago, Aceolus said:

That makes perfect sense! Thank you so much DPI Wizard. That explaination really explained everything.

Let me just add though, in case anyone finds this thread by searching, that fields are locked due to restrictions in the game, and this might change.
CS2 as a competitive shooter will likely never change this, but for new games just released, a locked FOV might just mean the devs haven't implemented it yet, and FOV change is made possible in a patch. The reason we can't allow for FOV change before the game allows it, is because we don't know how it affects the sensitivity.
So if it is different from what the calculator allows, make a post in the game thread using the link in the game info section and it will be fixed :)

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