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I'd love a feature to match sens for a 180 degree turn


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Posted

I personally love how it feels to match my sensitivity to a 180 degree turn.

It's slightly different than matching off 1:1 from center or for a full 360.  For me, it's a nice inbetween and helps my movement and thus overall "feel" stay consistent.

Is there a way to do this in the current features that i'm missing, or would it be possible to add?

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  • Wizard
Posted
22 minutes ago, Gabe3089 said:

I personally love how it feels to match my sensitivity to a 180 degree turn.

It's slightly different than matching off 1:1 from center or for a full 360.  For me, it's a nice inbetween and helps my movement and thus overall "feel" stay consistent.

Is there a way to do this in the current features that i'm missing, or would it be possible to add?

This is exactly the same as matching it using 360 degrees. The only difference is if you use the "Distance" input (where you enter a specific distance you want for 360 distance), you have to enter twice the distance (say you want 10 inch 180 turn, you enter 20 inches).

Posted

Ah that does make sense! So I set it to distance (which locks at 360) in the top section and then work around it by doubling?

 

is this the same tho, accounting for FoV differences in games? Would the FoV disparity between let’s say 90 and 110 not change the formula calculating a 360 vs a 180?

  • Wizard
Posted
19 minutes ago, Gabe3089 said:

Ah that does make sense! So I set it to distance (which locks at 360) in the top section and then work around it by doubling?

 

is this the same tho, accounting for FoV differences in games? Would the FoV disparity between let’s say 90 and 110 not change the formula calculating a 360 vs a 180?

Some games do have the FOV as a part of the sensitivity formula, but the FOV itself is not considered when using "distance" as input or the "360 distance" conversion, it will just use whatever sensitivity results in the target 360 distance with the configured FOV. The difference between say 90 and 110 for a 360 is proportionally exactly the same for a 180.

All other conversion methods (monitor distance, viewspeed, jedis trick) use the FOV in their calculation.

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