Xiang D17 Posted December 5, 2024 Posted December 5, 2024 (edited) There is sensitivity formula like Degrees Turned = Mouse Count × In-Game Sensitivity × m_yaw in Counter--Strike series. So I also wonder what is the calculation progress in Rainbow Six Siege as many sites can measure out the Rainbow Six Siege's cm/360degrees distance. I am not a computer programmer but I really want to study those mechanisms. Edited December 5, 2024 by Xiang D17
Wizard DPI Wizard Posted December 11, 2024 Wizard Posted December 11, 2024 It's a formula based on pi divided by sensitivity.
Xiang D17 Posted December 12, 2024 Author Posted December 12, 2024 2 hours ago, DPI Wizard said: It's a formula based on pi divided by sensitivity. Thanks for your reply. I got it a little bit, but could you tell me more detailly? It's not patented, is it? LOL. So, if my DPI=800, In--game setting yaw/pitch=9, MouseSensitivityMultiplierUnit=0.02. Then the calculator comes out of 8.726646inches/360 degrees. Base on this, I tried pi/(9*0.02)=17.45329252inches/360 degrees. It seems like that I need to divide this outcome by 2 to get the correct number. Therefore does it mean that the calculation should be inches/360 degrees=pi/[(In--Game Yaw/Pitch)*MouseSensitivityMultiplierUnit*(DPI/1600)].
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