Jump to content

What is the sensitivity mechanism in TC Rainbow Six--Siege?


Recommended Posts

Posted (edited)

There is sensitivity formula like Degrees Turned = Mouse Count × In-Game Sensitivity × m_yaw in Counter--Strike series. So I also wonder what is the calculation progress in Rainbow Six Siege as many sites can measure out the Rainbow Six Siege's cm/360degrees distance. I am not a computer programmer but I really want to  study those mechanisms.

Edited by Xiang D17
  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Posted
2 hours ago, DPI Wizard said:

It's a formula based on pi divided by sensitivity.

Thanks for your reply. I got it a little bit, but could you tell me more detailly? It's not patented, is it? LOL.

So, if my DPI=800, In--game setting yaw/pitch=9, MouseSensitivityMultiplierUnit=0.02. Then the calculator comes out of 8.726646inches/360 degrees. Base on this, I tried pi/(9*0.02)=17.45329252inches/360 degrees. It seems like that I need to divide this outcome by 2 to get the correct number. Therefore does it mean that the calculation should be inches/360 degrees=pi/[(In--Game Yaw/Pitch)*MouseSensitivityMultiplierUnit*(DPI/1600)].

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...