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Monitor Distance Conversion


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Posted

Greetings trying to understand how the calculator works so i take the settings the calculator gives me and i wanna test them in game to see if they are right but

If i use 100% monitor distance then what is the point of 50%

Since the sensitivity will feel the same crosshair to edge of monitor it would also feel the same in half of the monitor so whats the point of using 50% anyway 
and if i use 50% it should also feel the same to the edge of the screen i probably understand something wrong here 

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  • Wizard
Posted
Just now, KuLee said:

Since the sensitivity will feel the same crosshair to edge of monitor it would also feel the same in half of the monitor so whats the point of using 50% anyway 
and if i use 50% it should also feel the same to the edge of the screen i probably understand something wrong here 

No, if you use 50%, the movement will only be the same to the 50% mark, it will be different for any other percentage (assuming you are comparing two different aims with different FOVs).

As long as there is an FOV change, you can only match one aspect of the sensitivity. 360 distance, a specific monitor distance, or one of the more dynamic options (which still only match one point based on the FOV).

 

Posted
2 minutes ago, DPI Wizard said:

No, if you use 50%, the movement will only be the same to the 50% mark, it will be different for any other percentage (assuming you are comparing two different aims with different FOVs).

As long as there is an FOV change, you can only match one aspect of the sensitivity. 360 distance, a specific monitor distance, or one of the more dynamic options (which still only match one point based on the FOV).

 

Is there any way i can test this in game? to actually see that at 50% of the monitor the distance is the same but anything more than that is different?
i tried to replicate your Video showing 50% test but it feels the same all the way to 100% of monitor too 

  • Wizard
Posted
2 minutes ago, KuLee said:

Is there any way i can test this in game? to actually see that at 50% of the monitor the distance is the same but anything more than that is different?
i tried to replicate your Video showing 50% test but it feels the same all the way to 100% of monitor too 

It's a bit hard to test accurately without scripts, but it is demonstrated in this old video:

And it boils down to simple math, if the movement between two different FOVs is the same at 50%, it can't possibly by the same at any other percentage because they both have to move at a different rate to achieve this. The difference isn't necessarily huge though, depending on the circumstances.

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