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Red Dead Redemption 2 Sensitivity


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Posted (edited)

What would be the sensitivity slider "numbers" to get around 30-33 cm sensitivity in RDR2? (mostly interested in third person, it seems like aim and look sensitivity are vastly different)? I understand that the game has messed up input so it can't be 100% accurate, but I am still having trouble converting, it seems all over the place.
Also, should I use direct input or raw input at this point? It seems like direct input with mouse smoothing has less pixel skipping, but I am not sure.

I am playing RedM (FiveM for RDR2), so Windows Mouse input seems to be messed up and it's not really an option - not sure, unless I am doing something wrong, whenever I set it to Windows Mouse the sensitivity in-game is crazy high, if I move my mouse a single millimeter it starts spinning. Yes, I tried lowering Windows sensitivity, doesn't help.
I am on 400 DPI. FOV is at 8/10

Edited by endcap
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Posted
12 minutes ago, DPI Wizard said:

I just tested these exact settings, and the calculations are spot on. What polling rate are you using? If it's over 1000 Hz, that might be the issue.

I am using 1000hz polling rate.

Third Person Mouse Look Sensitivity 9
Third Person Mouse Aim Sensitivity 5
 
These 2 values should be different, while being the same 29 cm 360 sensitivity for both aim and look?
 
Also, should I use mouse smoothing to mitigate pixel skipping? Does it add a lot of input lag? Not sure about direct input or raw input either, there seems to be some discussions, but nothing definitive.
  • Wizard
Posted
2 minutes ago, endcap said:

Third Person Mouse Look Sensitivity 9

Third Person Mouse Aim Sensitivity 5
 
These 2 values should be different, while being the same 29 cm 360 sensitivity for both aim and look?

The calculation is not trying to match the same 360 distance to aim, it's instead keeping the same tracking speed.

If you want the same 360 distance, you have to use default or advanced mode and change the setup:

https://www.mouse-sensitivity.com/?share=4ff0bde1f9d19b0a160e05d3ea69be86

3 minutes ago, endcap said:

Also, should I use mouse smoothing to mitigate pixel skipping? Does it add a lot of input lag? Not sure about direct input or raw input either, there seems to be some discussions, but nothing definitive.

Raw input with no smoothing works best. Smoothing only adds latency and inaccuracy.

Posted
56 minutes ago, DPI Wizard said:

The calculation is not trying to match the same 360 distance to aim, it's instead keeping the same tracking speed.

If you want the same 360 distance, you have to use default or advanced mode and change the setup:

https://www.mouse-sensitivity.com/?share=4ff0bde1f9d19b0a160e05d3ea69be86

Raw input with no smoothing works best. Smoothing only adds latency and inaccuracy.

Is that tracking speed difference the reason why when both Aim & Look sensitivites are set the same, aiming feels "faster" even though it's the same 360 distance?
That means that my calculation should make them "feel" the same, when Look sensitivity is set to 9 & Aim to 5?

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Posted
1 minute ago, endcap said:

Is that tracking speed difference the reason why when both Aim & Look sensitivites are set the same, aiming feels "faster" even though it's the same 360 distance?
That means that my calculation should make them "feel" the same, when Look sensitivity is set to 9 & Aim to 5?

Aiming feels faster when using the same 360 distance because the FOV is lower. What tracking speed does is matching this:

So with this, tracking a target requires the same speed.

Posted
3 minutes ago, DPI Wizard said:

Aiming feels faster when using the same 360 distance because the FOV is lower. What tracking speed does is matching this:

So with this, tracking a target requires the same speed.

I understand now, thank you!

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