Wizard DPI Wizard Posted July 22, 2024 Wizard Posted July 22, 2024 Sensitivity for this game can only be set in the registry. View full update
Audile Posted July 27, 2024 Posted July 27, 2024 Hi @DPI Wizard, Is it possible to add "Look Sensitivity (Aim) as well? It looks like it has its own entry in Regedit. Cheers!
Wizard DPI Wizard Posted July 27, 2024 Author Wizard Posted July 27, 2024 7 hours ago, Audile said: Is it possible to add "Look Sensitivity (Aim) as well? It looks like it has its own entry in Regedit. I couldn't find anything it affects, I might have missed something. Did you find anything?
Audile Posted July 31, 2024 Posted July 31, 2024 On 7/28/2024 at 3:24 AM, DPI Wizard said: I couldn't find anything it affects, I might have missed something. Did you find anything? Seems to affect the ADS on this gun, cheers!
Wizard DPI Wizard Posted July 31, 2024 Author Wizard Posted July 31, 2024 18 hours ago, Audile said: Seems to affect the ADS on this gun, cheers! Actually I mixed this game with another one, the issue here is that the code currently does not support two hexadecimal inputs, which is needed in this case as the aim is a multiplier of hipfire. I'll see if I can a sort of workaround that requires multiple steps.
Wizard DPI Wizard Posted July 31, 2024 Author Wizard Posted July 31, 2024 So here are the three steps required to calculate this! Step 1: Convert from your source to Brutal John hipfire: Step 2: Copy the decimal sensitivity value, then convert from your source to the "ADS (Decimal)" aim using the copied value as sensitivity 1: Step 3: Copy the aim sensitivity from the output, then convert from "ADS (Decimal Single)" using the copied value, to "ADS (Hexadecimal)" to finally find the hex value for the registry: Make sure to use the same FOV for Brutal John in every step, and disregard the distance calculation in the last step as the only thing we're after here is the hex value.
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