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ADS Timing Transition Instant in Warzone , no options in other games


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Posted (edited)

Hello there , if someone have a solution to my trouble right now , you are a benediction 

 

So i had some issues on apex legend and other fps like BF1 on ads sens even when i was using the perfect numbers for every zoom that was absolutely not maching with my ads aim in warzone 2019 , so after screaching and trying the differences with the 3 games,  i tried transition timing after zoom and there is the troubles,  i play in warzone with the Instant after zoom transition , and ofc in other games there is not ADS transition options for aiming , that's literally fucked the snaping target it's absolutely insane how it's not the same feeling in warzone when i try gradual or after zoom Vs instant one option , so if someone have an idea for converting something close to instant after zoom in after zoom or gradual one (cause i suppose BF1 is gradual and apex it's feel like after zoom)  , i take it beautiful soul , and sorry for my poor english of shit i know it's horrific to read

Settings Warzone

 Hipfire : 10 

Ads sensitivity : 0.61( instant after ads on every scope ) 1.33 coefficient monitor distance

Fov : 118 

DPI : 400

Edited by S-_p_o_O_k_y-
Posted

There is no solution to your request. "Instant" and "After" are emulations of an old, poorly designed system and should not even be options. "Gradual" is the only sensible choice, but even this is different between games - it can be "procedurally gradual" by FOV change per frame (so sens adjustment follows a sigmoid curve) or sometimes it's just "gradual over time" (linear sens adjustment).

Even if you attempted a hacky fix, like scaling DPI by zoom transition time using a filter driver or script (which might trigger anti-cheats), you couldn't stop the game from doing its own scaling. This scaling is nearly impossible to reverse engineer unless you have access to the source code, which would still be an extremely inelegant solution.

I'm afraid this just falls under "learn to play the new game," similar to adapting to changes in movement speed, camera pivot point, crosshair position, recoil/sway, and other factors that make targeting feel different in each game.

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