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How to Convert My COD sens.


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Posted (edited)

So my cod sens is currently 9.00, Relative:1.78

103 FOV

how would I input this to convert to different games? It would be easier to understand without coefficient but, idk which coefficient values to use in the top chart.

for example, do I use 360 degree distance for hipfire and do Vertical monitor coefficient 178% for both ADS and Scope?

Edited by Kobefreak24
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Posted (edited)
45 minutes ago, Kobefreak24 said:

So my cod sens is currently 9.00, Relative:1.78

103 FOV

how would I input this to convert to different games? It would be easier to understand without coefficient but, idk which coefficient values to use in the top chart.

for example, do I use 360 degree distance for hipfire and do Vertical monitor coefficient 178% for both ADS and Scope?

so to find your monitor's coefiicient, you need to divide its horizontal resolution in pixels by its vertical resolution. This will find you 100% of your horizontal distance match. For a perfectly square in the middle match, divide, say, 1080 by 1080 instead of 1920x1080.  that will be a 100% coefficient. To find the center focal point instead, well- that's not a percentage. That's a 0% coefficient. Most engines are based on a time where fullscreen was the norm- so for that you divide 4:3 aspect ratio to get 133, which is the default for most games based on legacy code, like Battlefield and Call of Duty, who have standardized the measurement. You will notice that viewspeed vertical is the same as 133%. The reason of this is unknown to me, since they are different methods of calculation, but maybe someone else can say.

 

Not even a single pixel is small enough to describe the infinitely sm all  VANISHING POINT- the centermost point of the perspective of an image with depth, which was discovedered in the renaissance. Right in the center. A 0% coefficient means every degree you move is the same distance away from each other. I would describe this as "linear". 0% is better for muscle memory.

 

"The concept of the vanishing point was first introduced by the Italian humanist polymath and architect Leon Battista Alberti in his treatise on perspective in art, "De pictura," written in 1435." DuckDuckGo's DuckAssist AI (LLM)

Edited by randomguy7
Posted

Okay now I’m just a little confused. I am running on 1920 x 1080, which turns to approximately 1.78. I was just asking what values to use to make the calc. This is a pic of what I put in. What would need to change or is this fine?

IMG_1209.jpeg

Posted
14 minutes ago, randomguy7 said:

so to find your monitor's coefiicient, you need to divide its horizontal resolution in pixels by its vertical resolution. This will find you 100% of your horizontal distance match. For a perfectly square in the middle match, divide, say, 1080 by 1080 instead of 1920x1080.  that will be a 100% coefficient. To find the center focal point instead, well- that's not a percentage. That's a 0% coefficient. Most engines are based on a time where fullscreen was the norm- so for that you divide 4:3 aspect ratio to get 133, which is the default for most games based on legacy code, like Battlefield and Call of Duty, who have standardized the measurement. You will notice that viewspeed vertical is the same as 133%. The reason of this is unknown to me, since they are different methods of calculation, but maybe someone else can say.

 

Not even a single pixel is small enough to describe the infinitely sm all  VANISHING POINT- the centermost point of the perspective of an image with depth, which was discovedered in the renaissance. Right in the center. A 0% coefficient means every degree you move is the same distance away from each other. I would describe this as "linear". 0% is better for muscle memory.

 

"The concept of the vanishing point was first introduced by the Italian humanist polymath and architect Leon Battista Alberti in his treatise on perspective in art, "De pictura," written in 1435." DuckDuckGo's DuckAssist AI (LLM)

Read comment above^ forgot to reply or wherever that button is. :(

Posted (edited)

coefficient and monitor are two different percentages. for 178% coefficient, it's 100% on the monitor distance- horizontal tab, but 178% of vertical is basically the same. Not all games use the coefficient system, so for those you won't see a percentage, but it will convert based on the 4 tabs at the top. for convenience as well as a small percentage difference, I suggest switching from 178% vertical (what cod uses) to 100% horizontal, which is a tad bit more accurate. But besides that, its fine.

 

100% horizontal is the same pixels-per-360 and usually changes a lot based on FOV. 0% is less fov dependent, so when using 100%, I suggest trying to match the fov to the other game if it feels off. But 100% is usually better for flicks, and 0% is usually better for tracking aim. Ultimately, you have  a good starting point and I suggest improving it based on how it feels. I like to go to the call of duty firing range and play with it if I have an older game I like or a game that doesn't have a coefficient system, like Destiny 2 or Shatterline. then I'll alt tab back and forth and go by what feels better after trying it out for a few weeks.

Edited by randomguy7
Posted
1 hour ago, randomguy7 said:

coefficient and monitor are two different percentages. for 178% coefficient, it's 100% on the monitor distance- horizontal tab, but 178% of vertical is basically the same. Not all games use the coefficient system, so for those you won't see a percentage, but it will convert based on the 4 tabs at the top. for convenience as well as a small percentage difference, I suggest switching from 178% vertical (what cod uses) to 100% horizontal, which is a tad bit more accurate. But besides that, its fine.

 

100% horizontal is the same pixels-per-360 and usually changes a lot based on FOV. 0% is less fov dependent, so when using 100%, I suggest trying to match the fov to the other game if it feels off. But 100% is usually better for flicks, and 0% is usually better for tracking aim. Ultimately, you have  a good starting point and I suggest improving it based on how it feels. I like to go to the call of duty firing range and play with it if I have an older game I like or a game that doesn't have a coefficient system, like Destiny 2 or Shatterline. then I'll alt tab back and forth and go by what feels better after trying it out for a few weeks.

Okay so other than changing my ADS and scope to Horizontal Monitor, and to 100% everything looks fine. Should, scope and Ads have the percent or should only one of them have that setting? Basically all im asking is if that picture basically checks out for a proper conversion.

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