Jump to content

Mordhau: where did the Y axis go?


Go to solution Solved by DPI Wizard,

Recommended Posts

Posted

Hey

Before X was lower than Y

Example

AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.085000,Exponent=1.000000,bInvert=False))
 
What happend? Did the devs say it's no longer allowed or is it a bug?
 
 
 
  • Wizard
  • Solution
Posted
1 minute ago, Teoo said:

Before X was lower than Y

A lot of games released in the 2017-2020 era had the unfortunate issue that they copied the Unreal Engine 4's default behaviour of making the Y axis 70% of the X axis (i.e. slower). Most of these games that have been somewhat regularly updated since has had this issue fixed so the Y and X axis are the same, and this is reflected in any game that has been re-analyzed since their release (as you can see by the "Updated" date).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...