caval Posted March 28, 2024 Posted March 28, 2024 NOTE that RTS takes into consideration the resolution much more than FPS, since we are not mapping mouse movement to rotation Since I have a wide screen, and starcraft 2 dont support 21:9, and want to keep some muscle memory, I think best thing to do is going 2560*1440 (16:9) resolution in game, while I keep my 3440*1440 resolution in windows desktop. By doing such, it seems that the distance I would induce from my mouse in the real world will still translate to the same physical distance travelled by my cursor. Do any wide screen have been tackling this issue ? Just wondering if I am correct on this one.
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