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Delta Force: Hawk Ops (三角洲行动)


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  • Wizard
Posted
9 hours ago, LDDsama said:

Today's update has changed the sensitivity?

I don't have access to the Chinese client at the moment so I can't check. While it's not out of the question, it would be weird if they changed it. For this game it's important that you make sure every setting mentioned in the game notes, FOV and the special option matches your settings.

Posted
20小时前,DPI Wizard说:

I don't have access to the Chinese client at the moment so I can't check. While it's not out of the question, it would be weird if they changed it. For this game it's important that you make sure every setting mentioned in the game notes, FOV and the special option matches your settings.

It seems to be a bug. The Monitor Distance Coefficient has become the default value, but it still displays the value I entered, 1.78. I changed it back and forth, and it's working normally

Posted
2024/10/11 PM11點50分,DPI Wizard說:

I don't have access to the Chinese client at the moment so I can't check. While it's not out of the question, it would be weird if they changed it. For this game it's important that you make sure every setting mentioned in the game notes, FOV and the special option matches your settings.

I can provide a QQ number to test,If you wake up, you can text me

Posted (edited)

😂ok,I wanted to ask why the first two values have not changed until I read the previous post. Then maybe I set it wrong. I'm sorry.

QQ20241014-101255.png

Edited by AZURE_251
Posted (edited)

Setting Monitor distance vertical to 0 in the calculator and then the monitor distance coefficient to 0, I get different sensitivities for the different settings, is that correct? Should they not be at least all the same, at least for the individual setting options (see the 0.87 for the 1-2 option)? Otherwise, what is the point of having a monitor distance coefficient in this game?

image.thumb.png.a9f40ec5596b0de34d9320d3c0b7a211.png

image.thumb.png.2d3b5320eb0dcb2fcc81838f38d6b21c.png

Edited by NilValue
  • Wizard
Posted
On 10/14/2024 at 6:55 PM, NilValue said:

Setting Monitor distance vertical to 0 in the calculator and then the monitor distance coefficient to 0, I get different sensitivities for the different settings, is that correct? Should they not be at least all the same, at least for the individual setting options (see the 0.87 for the 1-2 option)? Otherwise, what is the point of having a monitor distance coefficient in this game?

This is because the game uses the outer FOV for the monitor distance calculation, while the calculator uses the inner FOV, which is more natural to use.

Here's an example from CoD:

image.jpeg

  • Wizard
Posted
2 minutes ago, NilValue said:

So that means that the actual zoom level "within" the scope is not the same as outside of it, in this game?

Like Tarkov, for example?

Correct! Tarkov is more extreme, but still the same concept.

Posted

That is sad, it means that you cannot really make a setting that perfectly gives you 0% monitor distance, can you? :(

Does not look like that to me from the gameplay videos though:

 

  • Wizard
Posted
16 minutes ago, NilValue said:

That is sad, it means that you cannot really make a setting that perfectly gives you 0% monitor distance, can you? :(

Does not look like that to me from the gameplay videos though:

You can still get 0% monitor distance within the scope.

But I see now that I'm missing a special option, the increased FOV is only present when this is turned on:

image.png

So I will update the calculator to support this. In the current state this should be on for the calculations to be correct.

Posted

I can vouch for @AZURE_251, it seems the devs adjusted the sensitivity values. For instance, this is what I'm supposed to be using but it's off by way more than just -0.641%.

0.48 feels closer to what I should be using instead of 0.54.

  • Wizard
Posted
9 hours ago, benedu3095 said:

I can vouch for @AZURE_251, it seems the devs adjusted the sensitivity values. For instance, this is what I'm supposed to be using but it's off by way more than just -0.641%.

0.48 feels closer to what I should be using instead of 0.54.

Can you show a screenshot (or two) of your entire mouse and keyboard settings?

Posted

I did all the settings same as calculator page, from FOV, magnification, to MDV all Ur webpage mentioned here, it still more sensitive than I usually had in othergames

Posted
On 10/5/2024 at 6:47 PM, DPI Wizard said:

Have you made sure all the settings mentioned in the game notes as well as the scope magnification setting in the calculator is configured correctly? These will all impact the hipfire directly.

BTW, is the English version of the game up anywhere atm?

I did all the settings same as calculator page, from FOV, magnification, to MDV all Ur webpage mentioned here, it still more sensitive than I usually had in othergames.

  • Wizard
Posted
3 minutes ago, Billie said:

I did all the settings same as calculator page, from FOV, magnification, to MDV all Ur webpage mentioned here, it still more sensitive than I usually had in othergames

Can you also screenshot the entire settings page and link your conversion?

Posted
19 hours ago, DPI Wizard said:

You can still get 0% monitor distance within the scope.

But I see now that I'm missing a special option, the increased FOV is only present when this is turned on:

image.png

So I will update the calculator to support this. In the current state this should be on for the calculations to be correct.

Then this would mean that we can have 0% with everything set to 1, as a result, I suppose? Because the way it is now, you'd ahve to decide for which 1-2x scope you want it to be correct :)

  • Wizard
Posted
33 minutes ago, NilValue said:

Then this would mean that we can have 0% with everything set to 1, as a result, I suppose? Because the way it is now, you'd ahve to decide for which 1-2x scope you want it to be correct :)

Correct!

  • Wizard
Posted
1 hour ago, NilValue said:

Then this would mean that we can have 0% with everything set to 1, as a result, I suppose? Because the way it is now, you'd ahve to decide for which 1-2x scope you want it to be correct :)

And support for this is added now.

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