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Option to calculate sensitivity using the Jedi's Trick method for custom MDH bounds


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Posted

First of, props for the great tool!

I'd like to use Jedi's trick to calculate my sensitivity, but I game primarily on a large ultrawide monitor.

Since Jedi's trick calculates based on the average 360 distance of MDH 0% and MDH 100%, the value for an ultrawide monitor ends up being quite wonky.

Let's face it, I'm not hitting flick-shots to the very edge of the monitor anyway. So I'd love the option to calculate Jedi's trick using a custom bounds for the MDH, (say 0% - 40%).

If I'm understanding this correctly, that would give me the benefits of the method for the center part of the screen, where I actually have a chance of tracking / flicking successfully, while leaving the edges where I won't even bother trying to be as wonky as they have to be.

AFAIK (based on this post) this is possible manually, but I'd love an option to do this automatically for all my games, rather than having to pull out the pen and paper.


Thanks in advance!

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Posted
On 01/12/2023 at 12:18, pingtado said:

Since Jedi's trick calculates based on the average 360 distance of MDH 0% and MDH 100%, the value for an ultrawide monitor ends up being quite wonky.

I'd suggest you just try vertical, since it's aspect ratio agnostic

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Posted
1 hour ago, TheNoobPolice said:

I'd suggest you just try vertical, since it's aspect ratio agnostic

This should solve the issue, let me know how it works out for you @pingtado.

Adding a custom monitor distance is possible, and while it does introduce a new dimension to the calculation, it sort of deviates away from the purpose of Jedi's Trick.

It is possible though, so let me know what you think.

Posted

You are a true wizard! Many thanks!

Vertical as @TheNoobPolice yields results certainly better than the 0 - 100 calculation, but I appreciate being able to fine tune the bounds to the part of my screen I can actually focus on!

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