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How does pixel rate affect recoil?


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Posted

In the two examples below we use an intermediate scope (4x) to better feel the pixel change.

For the example, let's assume that the target is about 60 meters away, and you fire 50 bullets at the target, among the examples, does the example that has the highest pixel count have an advantage in terms of recoil control?

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  • Wizard
Posted
39 minutes ago, BIGBEAR said:

In the two examples below we use an intermediate scope (4x) to better feel the pixel change.

For the example, let's assume that the target is about 60 meters away, and you fire 50 bullets at the target, among the examples, does the example that has the highest pixel count have an advantage in terms of recoil control?

No, the recoil would be the same. And as far as accuracy goes, while there is a theoretical advantage of having as low pixel/count as possible, the benefit of going below 1 is increasingly low. The movement will be smoother, but the actual aim/accuracy will not increase at the same rate (depending on the game).

Posted (edited)
20 minutos atrás, DPI Wizard disse:

No, the recoil would be the same. And as far as accuracy goes, while there is a theoretical advantage of having as low pixel/count as possible, the benefit of going below 1 is increasingly low. The movement will be smoother, but the actual aim/accuracy will not increase at the same rate (depending on the game).

but not in the sense of precision, it would be something similar to a type of "acceleration", from what I think, because in the same 360 the mouse would be in "theory" doing the route in less time.

So in "theory" it would be easier to pull the mouse in the opposite direction of the recoil.

Edited by BIGBEAR
conclusion of reasoning
  • Wizard
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Posted
1 minute ago, BIGBEAR said:

but not in the sense of precision, it would be something similar to a type of "acceleration", from what I think, because in the same 360 the mouse would be in "theory" doing the route in less time.

The recoil, and any other forced movement like sway and head bob, are based on set parameters that move you x degrees up, down, left and right. It is completely detached from your sensitivity setting. If that is what you were asking :) 

Posted
4 minutos atrás, DPI Wizard disse:

The recoil, and any other forced movement like sway and head bob, are based on set parameters that move you x degrees up, down, left and right. It is completely detached from your sensitivity setting. If that is what you were asking :) 

I understand, so the recoil parameters are not affected by the amount of pixel your mouse covers in the game.

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