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Question about my Bias way of calculating ADS sens


Scca

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Hellow :3

I have always liked to mix Math with Bias feelings, it's the only way to satisfy both halfes of my brain. That is why I have come up with a way of calculating my ADS way that does result from math but is also the result of a Bias story.

Spoiler

The Story goes that I was playing Fortnite a lot and had the Scope sens for Snipers to a somewhat random number (98,1%) and I landed a few neat shots with the Snipers. Probably nothing all to fancy but still enough for me to like that sens. So the Bias side of my brain was satisfied. Then I used this calculator to also satisfy the Math side of my brain by recreating this ADS sensitivity into a formula, that can be applied to others scopes too.

Spoiler

The Forumula to calculate ADS sens that I use is as following:

You take the "Actual Zoom", add 111 to it, subtract 1 from the first two decimal places and remove the rest of the of the decimal number. The result is added in the "Scale" part of the calculator with the MDV being 0%.
 

So in the case of Fortnite mentioned above, it results in the following:

Hipfire Sens: 43.318cm
Sniper Actual Zoom: 6.373594
Scale: 117.26%
Scope Sens: 235.504cm / 98,1% Ingame Setting
Discrepancy: 0,0516cm (0.0219%)

Now my question is: Does using this formular actually result in some sort of consistency when applied to all form of scopes and ADS? Or is it just something that is mathematical nonsense?

Furthermore, I know that 0,0219% Discrepany is very little in this case but, is there a formula that calculates the Scale-Percantage needed to have a 0% Discrepancy, when 235,504cm is the target value? This would also help to to understand how the Scale function works a little better.

-Thanks for any suggestions and also a little sorry to DPI WIzard for always coming up with stupid things and questions like these ^^

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