Wizard DPI Wizard Posted September 2, 2023 Wizard Posted September 2, 2023 Hipfire and ADS sensitivity added. View full update
Journalist Posted September 3, 2023 Posted September 3, 2023 I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them? Why are the X and Y axis values different?
STR8_AN94BALLER Posted September 3, 2023 Posted September 3, 2023 (edited) BRUH THIS GAME GOT ADDED BEFORE ARMORED CORE 6 :(((((((((( For this option to show for me, I had to change the ingame slider to some random value Ironsights / ADS also are missing 1st/3rd person has diff sens, seems like the calculator is only accurate to 1st person Edited September 3, 2023 by STR8_AN94BALLER
SaeedGozai Posted September 3, 2023 Posted September 3, 2023 If possible it would be great for the following to be added or explain what values they should be set as: 1. fMouseHeadingSensitivity 2. fIronSightsLookSpeedYaw 3. fIronSightsLookSpeedPitch
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 All will be added, (including in-game sens) working on it now oddpatty and SaeedGozai 2
STR8_AN94BALLER Posted September 3, 2023 Posted September 3, 2023 Just now, DPI Wizard said: All will be added, (including in-game sens) working on it now sir how about armored core? :DDDDDDDD
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 1 minute ago, STR8_AN94BALLER said: sir how about armored core? :DDDDDDDD It's the the queue, I need to finish Starfield first though.
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next.
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 3 hours ago, Journalist said: Why are the X and Y axis values different? Y sensitivity is slower than X by 56.25%.
STR8_AN94BALLER Posted September 3, 2023 Posted September 3, 2023 13 minutes ago, DPI Wizard said: Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next. I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity to show in the .ini file
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 1 minute ago, STR8_AN94BALLER said: I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity to show in the .ini file You need to change "Mouse Look Sensitivity" in-game.
SaeedGozai Posted September 3, 2023 Posted September 3, 2023 The vertical sensitivity seems way faster than the horizontal sensitivity.
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 3 minutes ago, SaeedGozai said: The vertical sensitivity seems way faster than the horizontal sensitivity. Note that the Vertical sensitivity is listed above Horizontal in the in-game menu (opposite of the calculator output), so make sure you set the sensitivity to the correct axis.
SaeedGozai Posted September 3, 2023 Posted September 3, 2023 I don't use the in-game menu, it's purely through the ini file, but something still feels off. Thank you for your rapid responses and for your efforts.
STR8_AN94BALLER Posted September 3, 2023 Posted September 3, 2023 fShipReticleMovementSensitivity For flight controls Seems to play similarly compared to war thunder?
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 ADS sensitivity for the Eon Pistol is also added now. Note that it scales differently with both FOV and vertical axis than hipfire.
AIucardd Posted September 3, 2023 Posted September 3, 2023 (edited) until raw mouse input mod comes out, here is what I did in StarfieldCustom.ini: fMouseHeadingXScale=.0210 fMouseHeadingYScale=.0210 fMouseHeadingNormalizeMax=100.0000 fIronSightsLookSpeedYaw=1.43 fIronSightsLookSpeedPitch=1.35 fLookSpeedYaw=0.73 fLookSpeedPitch=0.70 fPitchSpeedRatio=1.0000 fIronSightsPitchSpeedRatio=1.0000 fMouseHeadingSensitivity=0.0045 bMouseAcceleration=0 (I'm sure half of those are placebo, but it just works™) fMouseHeadingYScale like those below don't work for me, Y still feels off with those, so .0210 and .0210 works best for me. fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own 0.03738 for 16:9 0.042 for 21:9 0.028 for 4:3 0.0336 for 16:10 0.07467 for 32:9 Edited September 3, 2023 by AIucardd
AIucardd Posted September 3, 2023 Posted September 3, 2023 (edited) 2 minutes ago, AIucardd said: fIronSightsLookSpeedYaw=1.43 fIronSightsLookSpeedPitch=1.35 fLookSpeedYaw=0.73 fLookSpeedPitch=0.70 yes, I did those the same numbers and used it with fMouseHeadingXScale=0.0210 and fMouseHeadingYScale=0.03738, still felt off for me. Edited September 3, 2023 by AIucardd
Wizard DPI Wizard Posted September 3, 2023 Author Wizard Posted September 3, 2023 17 minutes ago, AIucardd said: fMouseHeadingYScale like those blow don't work for me, Y still feels off with those, so .0210 and .0210 works best for me. fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own 0.03738 for 16:9 0.042 for 21:9 0.028 for 4:3 0.0336 for 16:10 0.07467 for 32:9 The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio. When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9. Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV. I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment. AIucardd 1
STR8_AN94BALLER Posted September 3, 2023 Posted September 3, 2023 1 hour ago, DPI Wizard said: The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio. When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9. Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV. I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment. there's no launch drivers for nvidia gpus yet
d0shie Posted September 4, 2023 Posted September 4, 2023 13 hours ago, STR8_AN94BALLER said: there's no launch drivers for nvidia gpus yet The Game Ready Driver for Starfield already came out almost two weeks ago, it's 537.13. That said, I have a strong feeling there will be another one to fix the abysmally low power draw even though the GPU is at 99% utilization.
skyeSG Posted September 4, 2023 Posted September 4, 2023 TRUE AIM at Starfield - Nexus Mods Thoughts on this?
Wizard DPI Wizard Posted September 4, 2023 Author Wizard Posted September 4, 2023 4 hours ago, skyeSG said: TRUE AIM at Starfield - Nexus Mods Thoughts on this? It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though.
STR8_AN94BALLER Posted September 4, 2023 Posted September 4, 2023 1 hour ago, DPI Wizard said: It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though. So we still have to use separate pitch and yaw sens value for mouse? Also any idea on the discrepancy between FPS and 3rd person?
Wizard DPI Wizard Posted September 4, 2023 Author Wizard Posted September 4, 2023 51 minutes ago, STR8_AN94BALLER said: So we still have to use separate pitch and yaw sens value for mouse? Yes. 51 minutes ago, STR8_AN94BALLER said: Also any idea on the discrepancy between FPS and 3rd person? I've added 3rd person now, it's the "Mouse Look Sensitivity" value, that in turn affects the 1st person view. For this reason it's pretty much required to use the config file to avoid the calculations being out of range. Also added Rifle ADS!
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