Scca Posted July 25, 2023 Posted July 25, 2023 Hellow ^^ I played a lot of Valve engine games (They are mostly Hipfire Only, like CS or Garry's Mod) recently and were very good at them too, so when I went back to playing other shooters I figured that it might make more sense to match the FOV and Sensitivity between the Hipfire of CS:GO and my favorite Scopes in the other games. But the problem here is that I don't know how to do that or if it's even possible, as this for example didn't really work, especially because the "Multiplier 2" was locked in the Output. So basically my question is: Is there a way to enter desired values you want to have while in Scope and that the calculator then shows the settings you need to use in Hipfire in order to get them?
Wizard DPI Wizard Posted July 25, 2023 Wizard Posted July 25, 2023 1 hour ago, Scca said: But the problem here is that I don't know how to do that or if it's even possible, as this for example didn't really work, especially because the "Multiplier 2" was locked in the Output. So basically my question is: Is there a way to enter desired values you want to have while in Scope and that the calculator then shows the settings you need to use in Hipfire in order to get them? Multiplier 2 is locked because it is the value that is being calculated. When it comes to the scope FOV, you have to do it manually; Change the Config FOV until the Actual FOV matches hipfire in CSGO. 82 will get you pretty close: https://www.mouse-sensitivity.com/?share=e86ce2385883e75c6e0fe5fcc8cde001
Scca Posted July 25, 2023 Author Posted July 25, 2023 4 hours ago, DPI Wizard said: When it comes to the scope FOV, you have to do it manually Wha about the Scope Sensitivity, do I have to do that manually too?
Wizard DPI Wizard Posted July 25, 2023 Wizard Posted July 25, 2023 1 minute ago, Scca said: Wha about the Scope Sensitivity, do I have to do that manually too? No, the scope sensitivity is in the calculation, but you have to make sure you set all the sensitivity and multiplier values to what you have in the game (other than multiplier 2, which is the scope sensitivity that will be calculated). Also, you can use the "All" calculation as well, to get all values calculated.
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