Jump to content

Reverse Calculating ADS-FOV to Hipfire-FOV


Recommended Posts

Posted

Hellow ^^

I played a lot of Valve engine games (They are mostly Hipfire Only, like CS or Garry's Mod) recently and were very good at them too, so when I went back to playing other shooters I figured that it might make more sense to match the FOV and Sensitivity between the Hipfire of CS:GO and my favorite Scopes in the other games.

But the problem here is that I don't know how to do that or if it's even possible, as this for example didn't really work, especially because the "Multiplier 2" was locked in the Output.

So basically my question is: Is there a way to enter desired values you want to have while in Scope and that the calculator then shows the settings you need to use in Hipfire in order to get them?

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Wizard
Posted
1 hour ago, Scca said:

But the problem here is that I don't know how to do that or if it's even possible, as this for example didn't really work, especially because the "Multiplier 2" was locked in the Output.

So basically my question is: Is there a way to enter desired values you want to have while in Scope and that the calculator then shows the settings you need to use in Hipfire in order to get them?

Multiplier 2 is locked because it is the value that is being calculated. When it comes to the scope FOV, you have to do it manually; Change the Config FOV until the Actual FOV matches hipfire in CSGO. 82 will get you pretty close: https://www.mouse-sensitivity.com/?share=e86ce2385883e75c6e0fe5fcc8cde001

Posted
4 hours ago, DPI Wizard said:

When it comes to the scope FOV, you have to do it manually

Wha about the Scope Sensitivity, do I have to do that manually too?

  • Wizard
Posted
1 minute ago, Scca said:

Wha about the Scope Sensitivity, do I have to do that manually too?

No, the scope sensitivity is in the calculation, but you have to make sure you set all the sensitivity and multiplier values to what you have in the game (other than multiplier 2, which is the scope sensitivity that will be calculated). Also, you can use the "All" calculation as well, to get all values calculated.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...