Wizard DPI Wizard Posted May 1, 2023 Wizard Posted May 1, 2023 Hipfire and scope sensitivity added for both in-game and config file. View full update JD16.Dev 1
igzsosmena Posted August 18, 2023 Posted August 18, 2023 It seems like the config file editing doesn't work if you're using Steam version.
Wizard DPI Wizard Posted August 18, 2023 Author Wizard Posted August 18, 2023 3 hours ago, igzsosmena said: It seems like the config file editing doesn't work if you're using Steam version. They have for some reason implemented encryption of the config files, which is now located at %LOCALAPPDATA%\Solarland\Saved_Steam\Config\WindowsClient, and it's not possible to edit them anymore. So I've removed the config file calculations. Thanks for reporting!
LEGENDKMS Posted August 23, 2023 Posted August 23, 2023 Missing Sensitivity conversions such as 8x scope and tactical/ultimate sens plus vehicle sensitivity
Wizard DPI Wizard Posted August 23, 2023 Author Wizard Posted August 23, 2023 11 hours ago, LEGENDKMS said: Missing Sensitivity conversions such as 8x scope and tactical/ultimate sens plus vehicle sensitivity 8x is already added, it was just missing from the "All" conversion, I've added it now. Vehicles are the same as hipfire, set the Vehicle sensitivity to the same as Standard View.
igzsosmena Posted October 21, 2023 Posted October 21, 2023 on October 26th, as said by the developers, they will add adjustable FOV in the game, can you look into it and add adjustments for the sensitivity? Highly appreciate it, thanks! DPI Wizard 1
igzsosmena Posted October 26, 2023 Posted October 26, 2023 Hello again, the game has updated. The FOV is adjustable from 60 to 90.
Wizard DPI Wizard Posted October 26, 2023 Author Wizard Posted October 26, 2023 54 minutes ago, igzsosmena said: Hello again, the game has updated. The FOV is adjustable from 60 to 90. Farlight is updated now. igzsosmena 1
LUCAS MIRADOR Posted October 26, 2023 Posted October 26, 2023 Good afternoon, I wanted to know if the sensitivity remains the same on the Farlight 84. I use the one on the CS 2. I wanted to leave everything the same in the crosshairs but it seems like the game was weird, I don't know why I didn't like it I would like help so I can better configure my sensitivity because I use 0.24 2400dpi in CS2 and in Farlight it was 0.24 If my English is bad it's because I'm Brazilian Thank you very much in advance.
Wizard DPI Wizard Posted October 26, 2023 Author Wizard Posted October 26, 2023 1 hour ago, LUCAS MIRADOR said: I wanted to leave everything the same in the crosshairs but it seems like the game was weird, I don't know why I didn't like it I would like help so I can better configure my sensitivity because I use 0.24 2400dpi in CS2 and in Farlight it was 0.24 Farlight is third person and the FOV is a lot lower even when set to max, so all this makes the crosshair feel different even though the 360 distance is the same.
igzsosmena Posted August 7, 2024 Posted August 7, 2024 It seems like they changed the metrics for sensitivity, can you look into this? Thank you.
Wizard DPI Wizard Posted August 7, 2024 Author Wizard Posted August 7, 2024 51 minutes ago, igzsosmena said: It seems like they changed the metrics for sensitivity, can you look into this? Thank you. I can't find anything changed at first glance, what exactly doesn't match up for you?
igzsosmena Posted August 7, 2024 Posted August 7, 2024 Thanks for looking! I think there's no longer the standard view option, and instead, they have ADS Mouse Sensitivity Boost, also they changed their slide values to decimals. But it looks like the vehicle sensitivity sliders stayed the same.
KazuSan Posted September 30, 2024 Posted September 30, 2024 I wanted to mention that the sensitivity did change like the one mentioned above. Not sure when it was implemented, but would be great if it can be updated.
Wizard DPI Wizard Posted October 1, 2024 Author Wizard Posted October 1, 2024 On 9/30/2024 at 1:42 PM, KazuSan said: I wanted to mention that the sensitivity did change like the one mentioned above. Not sure when it was implemented, but would be great if it can be updated. Everything is updated now.
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