randomguy7 Posted April 18, 2023 Posted April 18, 2023 (edited) So something has been on my mind for a while now. We all know that the originally intended way to calculate Jedi's Trick is with horizontal in the horizontal slot and vertical in the vertical slot. Still, most games don't enable a separate y sensitivity... however, RawAccel allows someone to do this very quickly, and seeing that the utility has long since been integrated into the calculator, I was wondering why the Y sensitivity multiplier hasn't, considering it would allow a lot of people to use the originally intended Jedi's trick, or perhaps other axis-split calculations that would otherwise have been impossible. Edited April 18, 2023 by randomguy7
Wizard Solution DPI Wizard Posted April 18, 2023 Wizard Solution Posted April 18, 2023 For games that do support vertical sensitivity, it can be done like this: https://www.mouse-sensitivity.com/?share=e7756780dc90962461fa741f8f8f112e For other games I need to add a feature to the advanced output to enable this.
Southpaw Posted May 25, 2023 Posted May 25, 2023 Wouldn't doing this also change the cursor's vertical sensitivity, making the calculation inaccurate anyway? Only way for this to be effective for games that don't natively support x/y separate sens would be to manually set your rawaccel y axis ratio every time you get into game, and turn it back off whenever you're out of game, but for some games like PUBG where you're constantly using your cursor while playing, this would just be a hassle. Perhaps there's something I'm misunderstanding about this idea.
randomguy7 Posted May 26, 2023 Author Posted May 26, 2023 9 hours ago, Southpaw said: Wouldn't doing this also change the cursor's vertical sensitivity, making the calculation inaccurate anyway? Only way for this to be effective for games that don't natively support x/y separate sens would be to manually set your rawaccel y axis ratio every time you get into game, and turn it back off whenever you're out of game, but for some games like PUBG where you're constantly using your cursor while playing, this would just be a hassle. Perhaps there's something I'm misunderstanding about this idea. yeah, I calculate my entire rawaccel before I go into any game
Southpaw Posted May 26, 2023 Posted May 26, 2023 11 hours ago, randomguy7 said: yeah, I calculate my entire rawaccel before I go into any game Right, but I mean that say, you calculate for jedi's trick both horizontal and vertical, converting from windows/2D. It'll now give you a higher vertical sens than horizontal, but only in game. You then change the Y-axis sens on your mouse cursor in RawAccel so you can get that different X and Y in game to achieve these numbers. However, now that you've done that, the previous calculation that was made with your original windows cursor sensitivity is inaccurate to your new one, since RawAccel also made your windows cursor higher sens vertically, not just in game. So now while your in game sens conversion is accurate to your original say, 800 DPI (both X and Y), it's now inaccurate to your new 800 DPI (same X-axis but now like, 900 DPI Y-axis). Hopefully I'm coming across clearly.
randomguy7 Posted May 27, 2023 Author Posted May 27, 2023 (edited) 12 hours ago, Southpaw said: Right, but I mean that say, you calculate for jedi's trick both horizontal and vertical, converting from windows/2D. It'll now give you a higher vertical sens than horizontal, but only in game. You then change the Y-axis sens on your mouse cursor in RawAccel so you can get that different X and Y in game to achieve these numbers. However, now that you've done that, the previous calculation that was made with your original windows cursor sensitivity is inaccurate to your new one, since RawAccel also made your windows cursor higher sens vertically, not just in game. So now while your in game sens conversion is accurate to your original say, 800 DPI (both X and Y), it's now inaccurate to your new 800 DPI (same X-axis but now like, 900 DPI Y-axis). Hopefully I'm coming across clearly. rawaccel actually subdivides x and y dpi axis differently, so if y/x is something below 1 then it will be less than the horizontal dpi thus the calculations will be the same. this is why i'm asking for the setting to be updated Edited May 27, 2023 by randomguy7
Southpaw Posted May 27, 2023 Posted May 27, 2023 15 hours ago, randomguy7 said: rawaccel actually subdivides x and y dpi axis differently, so if y/x is something below 1 then it will be less than the horizontal dpi thus the calculations will be the same. this is why i'm asking for the setting to be updated Can you show man an example of how you'd do it in say, Overwatch? Will your x and y sensitivity not be different in Windows as well? If I can just find a way to only change the Y axis sensitivity in Windows (like the mouse pointer speed setting but not adjusting X axis), I can cancel out the separate Y axis sens that rawaccel brings on desktop but still keep that effect in game.
randomguy7 Posted May 28, 2023 Author Posted May 28, 2023 (edited) well first of all you gotta calculate the x multiplier (let's assume our target is 1.00 sens) and then do the same for the y multiplier (by setting both x and y to vertical) and divide the y result by x. the sensitivity for x and y will be different in windows but as long as you are using the target sens you will be fine. edit: be sure to set y sensivity to custom Edited May 28, 2023 by randomguy7
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