ShockNAwe Posted April 10, 2023 Posted April 10, 2023 (edited) Is there any chance to go back to older games that had unknown ADS Fov values, for example Crysis and Farcry 3, and update them with at least 1 weapon/sight (preferably a red dot)? I've been crafting a new ADS matching method and it's very dependent on exact fov values. I've been using mouse counts to get the angles I want, but it's much easier to come here and simply find the fov that weapons would have once ADS. It would be nice if there was a way to add to the database if you didn't want to do it yourself. Edited April 10, 2023 by ShockNAwe Dribbler 1
Wizard DPI Wizard Posted April 10, 2023 Wizard Posted April 10, 2023 8 hours ago, ShockNAwe said: Is there any chance to go back to older games that had unknown ADS Fov values, for example Crysis and Farcry 3, and update them with at least 1 weapon/sight (preferably a red dot)? If you give me the specifics on how to get the weapons and sights, I can add them if they're not too much work getting my hands on. Trainers/mods that make them accessible is also an option. I could obviously do this myself, but it's a lot more time efficient if you just know it 8 hours ago, ShockNAwe said: I've been crafting a new ADS matching method and it's very dependent on exact fov values. I've been using mouse counts to get the angles I want, but it's much easier to come here and simply find the fov that weapons would have once ADS. What exactly is this method, and is it something you can't do in the calculator?
ShockNAwe Posted April 11, 2023 Author Posted April 11, 2023 (edited) I only use the starting AK-47/Assault Rifle style weapons. In Crysis/Warhead it's the FY71 you get right after killing your first enemy. Far cry 3 has an ak47 you can get after attacking the first village (20 minutes in). In Homefront: The Revolution it's literally called "Assault Rifle", probably another 20 min in. I don't use trainers or mods but if it helps I'll find some. 14 hours ago, DPI Wizard said: What exactly is this method, and is it something you can't do in the calculator? I don't really know if you can do it in the calculator. I'm using a linear equation with a constant that compensates for distortion, off of a supplied sensitivity and angle (whatever I consider my "perfect aim"). So far it is presenting near-perfect results for me, but I need to verify as exact the ADS fov's in the games I'm testing to know how accurate it is, outside of feel. Edited April 11, 2023 by ShockNAwe
Wizard DPI Wizard Posted April 11, 2023 Wizard Posted April 11, 2023 14 hours ago, ShockNAwe said: In Crysis/Warhead it's the FY71...Far cry 3 has an ak47...In Homefront: The Revolution Added all of these now. 14 hours ago, ShockNAwe said: I don't really know if you can do it in the calculator. I'm using a linear equation with a constant that compensates for distortion, off of a supplied sensitivity and angle (whatever I consider my "perfect aim"). So far it is presenting near-perfect results for me, but I need to verify as exact the ADS fov's in the games I'm testing to know how accurate it is, outside of feel. Can you give me some examples of the ADS sensitivity you get with this method from a game that has granular settings like BF1/V/2042, CoD MW2 or something? Including resolution, hipfire sensitivity and base FOV. I'm working on a new feature to reverse-engineer existing ADS sensitivity to find the closest setup in the calculator to match it, so I can test it on your setup.
ShockNAwe Posted April 11, 2023 Author Posted April 11, 2023 I don't own any of those games. But, if you give me a sensitivity matched at .022 m_yaw (quake) and 812 dpi, plus the fov to and from, I can give you a sensitivity to put back into your game at the requested fov. Resolution and aspect ratio won't matter as long as the angle you supply already takes any focal length into account.
Wizard DPI Wizard Posted April 11, 2023 Wizard Posted April 11, 2023 2 hours ago, ShockNAwe said: I don't own any of those games. But, if you give me a sensitivity matched at .022 m_yaw (quake) and 812 dpi, plus the fov to and from, I can give you a sensitivity to put back into your game at the requested fov. Resolution and aspect ratio won't matter as long as the angle you supply already takes any focal length into account. Ok, let's just try sensitivity 1, hipfire FOV 90 and ADS FOV 10, 15 , 40 and 45. FOV type Hdeg 4:3. Also I assume the sensitivity (i.e. 360 distance) in this example is unaffected by the FOV change, just like say Quake 1 in the calculator.
ShockNAwe Posted April 11, 2023 Author Posted April 11, 2023 Hipfire sens 1 at 90 fov 4:3 812 dpi Matched at 45 fov: 100% MD = .5 Actual MD after Correction 99.62% .4995 Sensitivity Matched at 15 fov: 100% MD = .1667 MD after Correction 108.2% .1715 Sensitivity I used two different equations that produce similar results. Both felt right to me, which matches what desmos spits out. The larger the value between sensitivity, the more the apparent disparity between 100% MD. So that would make it dynamic. 7 hours ago, DPI Wizard said: Added all of these now. Awesome.
TheNoobPolice Posted April 13, 2023 Posted April 13, 2023 On 12/04/2023 at 00:05, ShockNAwe said: I used two different equations that produce similar results. Care to share the math for us nerds to peruse? Or are you like that kid at school with no siblings who never let the other kids play with his stuff
ShockNAwe Posted April 13, 2023 Author Posted April 13, 2023 Did you try the angle comparison? It might not be worth pursuing. 3 hours ago, TheNoobPolice said: Or are you like that kid at school with no siblings who never let the other kids play with his stuff Unfortunately, this describes me perfectly Honestly, it's a work in progress, and feedback is most important for me right now. So, if you have a hip fire angle you want compared to ADS, I can add to my data.
Wizard DPI Wizard Posted April 13, 2023 Wizard Posted April 13, 2023 On 4/12/2023 at 1:05 AM, ShockNAwe said: Hipfire sens 1 at 90 fov 4:3 812 dpi Matched at 45 fov: 100% MD = .5 Actual MD after Correction 99.62% .4995 Sensitivity Matched at 15 fov: 100% MD = .1667 MD after Correction 108.2% .1715 Sensitivity I used two different equations that produce similar results. Both felt right to me, which matches what desmos spits out. The larger the value between sensitivity, the more the apparent disparity between 100% MD. So that would make it dynamic. Awesome. It's not possible to match the two examples using any of the existing methods it seems, could you also do the same for fov 10 and 40 so I get a few more data points?
TheNoobPolice Posted April 14, 2023 Posted April 14, 2023 (edited) 19 hours ago, DPI Wizard said: It's not possible to match the two examples using any of the existing methods it seems At least for those data points, you can use these values with MDD to match them to about 6 decimal places or so Edited April 14, 2023 by TheNoobPolice
Wizard DPI Wizard Posted April 14, 2023 Wizard Posted April 14, 2023 18 minutes ago, TheNoobPolice said: At least for those data points, you can use these values with MDD to match them to about 6 decimal places or so I think you have to use the vertical FOV, as the examples was in hdeg 4:3. Either way, I'm still working on the reverse-engineering scripts, and since it's not possible to do mathematically and has to be done programmatically it's a bit of a challenge TheNoobPolice 1
Wizard Solution DPI Wizard Posted April 14, 2023 Wizard Solution Posted April 14, 2023 I got the reverse thingy working a bit better now, and for the two numbers provided, setting it to MDD 148.5437% Power 21% matches it pretty good. Changed FOV's to vertical: https://www.desmos.com/calculator/qskiuuqh4z So using this, 40 would be 0.446, 10 would be 0.115.
ShockNAwe Posted April 14, 2023 Author Posted April 14, 2023 Have games moved away from MD? Is that why you need to reverse engineer some newer scaling methods? 4:3 based fov, especially with vertical minus scaling, covers most usable ranges of fov for 16:9 based hor+. MD is useless, even 0%. 100% Horizontal MD is as close as you can get just using a blind number. It's not accurate enough though. Try matching 812 dpi .022 yaw to .997183, .935, and .966. All three will provide completely different feels, .935 having the most controllable distortion, .997183 having least. If your sensitivity isn't an exact function of these 3 sensitivity points, you're veering off unnecessarily.
Wizard DPI Wizard Posted April 14, 2023 Wizard Posted April 14, 2023 8 minutes ago, ShockNAwe said: Have games moved away from MD? Is that why you need to reverse engineer some newer scaling methods? No, it's a tool for the users so they can enter their existing sensitivity settings and get the best matching conversion setup back. This way you can find the best setup based on your current settings, so you can replicate it to other games. Especially useful for those who have just fiddled with their sensitivity settings to find a setup that feels good, but have no idea how to convert this to other games. ProuDBeasT and TheNoobPolice 2
ShockNAwe Posted April 14, 2023 Author Posted April 14, 2023 28 minutes ago, DPI Wizard said: I got the reverse thingy working a bit better now, and for the two numbers provided, setting it to MDD 148.5437% Power 21% matches it pretty good. Changed FOV's to vertical: https://www.desmos.com/calculator/qskiuuqh4z So using this, 40 would be 0.446, 10 would be 0.115. Glad you got this figured out! Now just supply the angle you want and personal aim scaling is more or less solved. You can even imitate someone's exact aim if you know what sensitivity they use at a supplied fov.
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