Wizard DPI Wizard Posted March 19, 2023 Wizard Posted March 19, 2023 Ok, maybe not such a big refresh to the eye, but the whole front-end code is rewritten to use a proper grid instead of stacked elements. This was quite a big job with a lot of changes, so let me know if you see something that is messed up, like elements being in the wrong place or not line up. Changes include: The whole front-end of the calculator is updated to use a proper grid layout instead of stacked elements. It looks about the same, but elements are now more properly aligned and scaled, as well as updated to generally look more streamlined. This update also allows for a much better layout on smartphones etc. The blue highlight around the active conversions now works correctly. The "Advanced" output is now a lot easier to read and contains the FOV of each aim. Simple mode now hides more elements not in use to make it look less complicated. Text that is too long will now scale down and split into more lines to not break the layout. Fixed a bug where vertical scale was not applied correctly. Fixed a bug where converting from an "All" aim to "Windows/2D" only used the "Windows/2D" conversion setup. Fixed a bug where the MDD power affected affected some conversions as scale. Fixed an issue where the advanced mode didn't show information for multiplier 2. FOV range is now enforced for multipliers to avoid calculation errors. ProuDBeasT and TheNoobPolice 2
TheNoobPolice Posted March 19, 2023 Posted March 19, 2023 This is large improvement and much more readable, especially with "advanced" output selection! One request, is it possible for the side by side output view to be accessible without maximising the window entirely? Still makes sense for it to only be accessible at a minimum window width, just maximise is a bit severe on a wide screen for any browser.
Wizard DPI Wizard Posted March 19, 2023 Author Wizard Posted March 19, 2023 6 minutes ago, TheNoobPolice said: One request, is it possible for the side by side output view to be accessible without maximising the window entirely? Still makes sense for it to only be accessible at a minimum window width, just maximise is a bit severe on a wide screen for any browser. It was set to 2560 minimum width, I've reduced it to 2300 now. Some elements will be very cramped unless you collapse the sidebar though, I'll see if I can address this in the future. TheNoobPolice 1
wanesty Posted March 19, 2023 Posted March 19, 2023 I don't know if it is related to the last update but i cannot enter an input sensitivity, no matter the selected game. screenshot in spoiler Spoiler
Wizard DPI Wizard Posted March 19, 2023 Author Wizard Posted March 19, 2023 11 minutes ago, wanesty said: I don't know if it is related to the last update but i cannot enter an input sensitivity, no matter the selected game. screenshot in spoiler Reveal hidden contents I've rolled back the changes until this is fixed, it happens for all non premium users. wanesty 1
wanesty Posted March 19, 2023 Posted March 19, 2023 working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything
Wizard DPI Wizard Posted March 19, 2023 Author Wizard Posted March 19, 2023 7 minutes ago, wanesty said: working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything Thanks for the report, I'm hiding this topic until it is solved to avoid any confusion.
Wizard DPI Wizard Posted March 19, 2023 Author Wizard Posted March 19, 2023 46 minutes ago, wanesty said: working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything These bugs as well as the input bug should be fixed now, but do report in if you see anything else not working!
Vaccaria Posted March 20, 2023 Posted March 20, 2023 @DPI Wizard Hello. The methods from 2D do not work as intended: https://www.mouse-sensitivity.com/?share=677f1ba8696f88cd42b41a6f45d0e633 https://www.mouse-sensitivity.com/?share=057234b3a6fde332362200b9271a06ac 3D to 3D work as intended: https://www.mouse-sensitivity.com/?share=85b9dedf48174e734bb0d49fa63ea73b https://www.mouse-sensitivity.com/?share=656340a9c12f2f1b5314045380dae109
Wizard DPI Wizard Posted March 20, 2023 Author Wizard Posted March 20, 2023 5 hours ago, Vaccaria said: @DPI Wizard Hello. The methods from 2D do not work as intended: https://www.mouse-sensitivity.com/?share=677f1ba8696f88cd42b41a6f45d0e633 https://www.mouse-sensitivity.com/?share=057234b3a6fde332362200b9271a06ac 3D to 3D work as intended: https://www.mouse-sensitivity.com/?share=85b9dedf48174e734bb0d49fa63ea73b https://www.mouse-sensitivity.com/?share=656340a9c12f2f1b5314045380dae109 There was a bug where the correct conversion method was not applied, it is fixed now. Vaccaria 1
philheath Posted March 21, 2023 Posted March 21, 2023 @DPI Wizard probably because nobody uses it, but up to 120 fov in apex no longer works?
Wizard DPI Wizard Posted March 21, 2023 Author Wizard Posted March 21, 2023 2 minutes ago, philheath said: @DPI Wizard probably because nobody uses it, but up to 120 fov in apex no longer works? The game doesn't support it, 1.642857 is the maximum. Any higher will not make a difference in the game, but calculations will be wrong if you use it in the calculator, hence the strict enforcement of the range. philheath 1
philheath Posted March 21, 2023 Posted March 21, 2023 5 minutes ago, DPI Wizard said: The game doesn't support it, 1.642857 is the maximum. Any higher will not make a difference in the game, but calculations will be wrong if you use it in the calculator, hence the strict enforcement of the range. is this a new change? i swear 1.7 use to work and works in r5reloaded in the console
Wizard DPI Wizard Posted March 21, 2023 Author Wizard Posted March 21, 2023 2 minutes ago, philheath said: is this a new change? i swear 1.7 use to work and works in r5reloaded in the console It definitely does not work by setting it in the config file on an unmodded version. I have not tried with a mod though, but if you can set in in the console, can you see a FOV change from 1.65 to 1.7? philheath 1
philheath Posted March 21, 2023 Posted March 21, 2023 8 minutes ago, DPI Wizard said: It definitely does not work by setting it in the config file on an unmodded version. I have not tried with a mod though, but if you can set in in the console, can you see a FOV change from 1.65 to 1.7? you are right, no difference. (i just checked) i just assumed 1.7 worked, thanks for fixing this
philheath Posted March 21, 2023 Posted March 21, 2023 all my calculations wrong all this time DPI Wizard 1
Wizard DPI Wizard Posted March 29, 2023 Author Wizard Posted March 29, 2023 On 3/21/2023 at 3:56 PM, philheath said: you are right, no difference. (i just checked) i just assumed 1.7 worked, thanks for fixing this Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now! philheath 1
rAGEmenico Posted March 30, 2023 Posted March 30, 2023 If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution
Wizard DPI Wizard Posted March 30, 2023 Author Wizard Posted March 30, 2023 33 minutes ago, rAGEmenico said: If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution Can you share the conversion using the purple share button?
Wizard DPI Wizard Posted March 30, 2023 Author Wizard Posted March 30, 2023 3 hours ago, rAGEmenico said: If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution I think I see the issue you are having, changing FOV type affects the rounding of the minimum FOV. To fix it just leave the FOV type at the default Hdeg 4:3. I'll look into this bug! Edit: This bug should be fixed now. rAGEmenico 1
Vaccaria Posted April 9, 2023 Posted April 9, 2023 @DPI Wizard Previously, when changed the zoom, the value of the multiplier was displayed, now the centimeter changes, but the multiplier remains the same. It worked when "Multiplier 1" is locked. https://www.mouse-sensitivity.com/?share=3855c32e61b141f325f0c607899bb421 https://www.mouse-sensitivity.com/?share=425c66ffda400b78af9fca93b51b5624
Wizard DPI Wizard Posted April 9, 2023 Author Wizard Posted April 9, 2023 6 minutes ago, Vaccaria said: @DPI Wizard Previously, when changed the zoom, the value of the multiplier was displayed, now the centimeter changes, but the multiplier remains the same. It worked when "Multiplier 1" is locked. Multiplier 1 should not be enabled in this game, as only Sensitivity 1 is used for both look and aim. Is the Multiplier 1 field unlocked for you?
Vaccaria Posted April 9, 2023 Posted April 9, 2023 11 minutes ago, DPI Wizard said: Multiplier 1 should not be enabled in this game, as only Sensitivity 1 is used for both look and aim. Is the Multiplier 1 field unlocked for you? I meant, since "multiplier 1" is locked in this particular game, I could change the zoom by switching and the calculations applied. That doesn't work in OW2, because switching unlocks "multiplier 1".
Wizard DPI Wizard Posted April 9, 2023 Author Wizard Posted April 9, 2023 4 minutes ago, Vaccaria said: I meant, since "multiplier 1" is locked in this particular game, I could change the zoom by switching and the calculations applied. That doesn't work in OW2, because switching unlocks "multiplier 1". It just keeps the Sensitivity 1 value, there's no conversion going on here. For OW2 it also keeps the Sensitivity 1 value, but fills in the default value for Multiplier 1.
Vaccaria Posted April 9, 2023 Posted April 9, 2023 2 minutes ago, DPI Wizard said: It just keeps the Sensitivity 1 value, there's no conversion going on here. For OW2 it also keeps the Sensitivity 1 value, but fills in the default value for Multiplier 1. Yes, that's what I mean. It saves the value without conversion, which means that to do the conversion now have to set 2 games instead of 1. This I'm writing only about WoT. Was it like this in previous versions?
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