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Doubling DPI in desktop and having the same cursor movement as before, how to calculate that sensitivity change?


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Posted (edited)

Thats it, Im using 1600DPI and found out that 3200 is less laggy, so Im migrating. Thing is, I've AWAYS, since Windows XP (at least), used the Desktop's mouse sensitivity at its default value, in the middle of the adjustment bar. If im doubling the DPI I should be halving the Windows sensitivity, but that seems like an impossibility, at least using only Windows GUI.

Questions:
1- how to calculate the exact Windows sensitivity I need using the calculator here in the site?

2-Once I find out the correct value, how to change it in Windows if the sensitivity bar in the mouse's configuration menu doesn't have a position where the sens is exactly half of the default value?

Edited by dg1
  • dg1 changed the title to Doubling DPI in desktop and having the same cursor movement as before, how to calculate that sensitivity change?
Posted

3200 dpi is not “less laggy” than 1600 in any case.

In fact in cheaper sensors / firmwares, going above 1600 DPI often incurs smoothing (which create motion delay, albeit very slight).

if you want the speed of 1600 dpi on your desktop, just use 1600 dpi

Posted
2 horas atrás, TheNoobPolice disse:

3200 dpi is not “less laggy” than 1600 in any case.

In fact in cheaper sensors / firmwares, going above 1600 DPI often incurs smoothing (which create motion delay, albeit very slight).

if you want the speed of 1600 dpi on your desktop, just use 1600 dpi

image.thumb.png.c0fdfbd442fdb4191a7535dd05a57c1e.png

 

 

Posted
11 horas atrás, DPI Wizard disse:

You can do like this, and just adjust the WPS until the calculated DPI is 3200:

https://www.mouse-sensitivity.com/?share=c04fc1a15389c33438169a9328a69ad8

image.thumb.png.6063b204e16d0a88343b23907f84dad1.png

Thats what I've tried to do before starting this thread. I was expecting to change the DPI in the second set of configs and the calculator would give me back the WPS value to make that set to work identically the first one, the one from above. Thing is that I cant edit the value of the DPI in the second set, then I decided to change the WPS value and see the page giving me the DPI value to mimic the results of the above set. I change the WPS and nothing happens.

  • Wizard
Posted
1 minute ago, dg1 said:

Thats what I've tried to do before starting this thread. I was expecting to change the DPI in the second set of configs and the calculator would give me back the WPS value to make that set to work identically the first one, the one from above. Thing is that I cant edit the value of the DPI in the second set, then I decided to change the WPS value and see the page giving me the DPI value to mimic the results of the above set. I change the WPS and nothing happens.

The calculator is calculating the DPI for you, it's in the output.

image.png

Posted
7 minutos atrás, DPI Wizard disse:

No, in the calculations output. The conversion is using monitor distance, which requires premium subscription. It should say so in a red text.

I got it now, thanks

Posted
1 hour ago, dg1 said:

image.thumb.png.c0fdfbd442fdb4191a7535dd05a57c1e.png

 

 

The Optimum Tech video on DPI latency / input lag used a flawed methodology to test movement latency as there was no normalised output distance for each tested input distance (DPI’s). He measured movement resolution, NOT latency. There is no input lag or latency effect at all for different DPI values.

Imagine Usain Bolt was sprinting against a 5 year old and they both set off at exactly the same time. If we apply the same testing philosophy that we see in that video, we would only measure the time until the first foot landed on the ground, and because of their tiny little legs and narrow stride pattern, we would therefore conclude the 5 year old was the faster runner.

Suffice to say, it’s not the time until first point of data, but the time to a significant target location to define “input latency” i.e input to “something”. Of course, a higher DPI would make “some first movement” faster than a low DPI at the same hand speed, as that is the definition of DPI, but presuming you have the same effective sensitivity in a game between DPI settings (i.e the same 360 distance) then the distance turned in-game is smaller for that first movement, so additional inputs (which take additional time!) would be required to turn the same distance as only one input would do from the lower DPI mouse. Once the minuscule amount of time has passed for the lower DPI mouse to send data, it updates to exactly the same position as the higher DPI mouse at exactly the same time. Saying there is a different “sensor lag” or "latency" for the natural effect of DPI is misleading - the path the data takes to your pc is exactly the same.

In other words, there is no difference in input lag for different DPI values. What was tested is easily calculable with simple math and isn't required to test in this manner. If you could set the DPI to "1", and moved your hand at 1 inch per second, you would see 1000ms pass before the count was sent and their measuring devices registered some movement. This does not mean there is 1 second latency in the mouse input.

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