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Atomic Heart


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Posted

The field of view of the Atomic Heart can be changed through the plug-in, using (Flawless Widescreen), this plug-in can modify the game FOV, modify the game sensitivity after FOV you see how much.

  • Wizard
Posted
1 hour ago, zhou707377543 said:

The field of view of the Atomic Heart can be changed through the plug-in, using (Flawless Widescreen), this plug-in can modify the game FOV, modify the game sensitivity after FOV you see how much.

I won't be able to add support for this until tomorrow. 

Regarding smoothing, please let me know if lower polling rates solve the issue. 

  • Wizard
Posted

Atomic Heart is back now, the issue was an error in the sensitivity formula. Fixed this and added support for FOV change!

I'm currently on a laptop, but can't detect any smoothing. Do let me know if you think you have smoothing issues though, and I'll look into it later.

Posted
42 minutes ago, DPI Wizard said:

Atomic Heart is back now, the issue was an error in the sensitivity formula. Fixed this and added support for FOV change!

I'm currently on a laptop, but can't detect any smoothing. Do let me know if you think you have smoothing issues though, and I'll look into it later.

I was digging around and unpacked pakchunk0-WinGDK.pak in the Atomic Heart 'Content' folder to find the hidden ini files (DefaultInput.ini, DefaultEngine.ini, DefaultGame.ini, etc) and found that mouse smoothing is enabled at the project level. 

Screenshot 2023-02-21 152126.png

Posted
19分钟前,nevva说:

无论我输入什么,计算出的灵敏度始终为0.5。这是对的吗?误差约为 16%。

0.5 is what you need to adjust, use MDH0, and adjust FOV to achieve the minimum error。

Posted
2小時前,zhou707377543說:

0.5 is what you need to adjust, use MDH0, and adjust FOV to achieve the minimum error。

行 我试试

  • Wizard
Posted
On 2/21/2023 at 9:22 PM, LeopardTurret said:

I was digging around and unpacked pakchunk0-WinGDK.pak in the Atomic Heart 'Content' folder to find the hidden ini files (DefaultInput.ini, DefaultEngine.ini, DefaultGame.ini, etc) and found that mouse smoothing is enabled at the project level. 

The way it's implemented seems to negate the smoothing issues due to high polling rates, at least below 1000 Hz.

13 hours ago, nevva said:

No matter what I input, the calculated sensitivity is always 0.5. Is this correct? The error is about 16%.

The "Mouse Sensitivity" value will default to 0.5, the other two values, X and Y-Axis Sensitivity are the ones that are calculated.

If you get a very high discrepancy you can try to adjust the "Mouse Sensitivity" value manually to get the discrepancy lower. Adjust it in steps of 0.05 so you can match it in-game.

  • 3 weeks later...
  • Wizard
Posted
14 minutes ago, TigerSHe said:

The most recent patch today has added official FOV support and disabled mouse acceleration, any chance for a revisit on this game?

Nice, I've updated it now.

  • 1 month later...
Posted

Hi, I've found a mod for ADS sensitivity - hopefully links are allowed: www.nexusmods.com/atomicheart/mods/43

There's an instructions file in the downloaded mod, with the following text

'1.Open WeaponsAttributes.json (in Atomic Heart\Content\AtomicHeart\Content\GameTune on GamePass ver) with WordPad. Click on top of document (when text start).
2.Use CTRL+F to find. U need every "AimFieldOfView" line
3.Find every AimFieldOfView line and change his value to 0 everywere
For example: First that u will find is "AimFieldOfView": 15, will change to "AimFieldOfView": 0,
4.Do same for "AimSensitivityMultiplier" line and change his value to 1 everywere if u need 1:1 360 Sensitivity. 


If u want change all weapons to same fov and sens as your favourite weapon. Default sens/fov modificators

KS-23: "AimSensitivityMultiplier": 0.77 | "AimFieldOfView": 10 // lowest fov modificator, highest sens multiplier = closest feel to 360

Electro: "AimSensitivityMultiplier": 0.5 | "AimFieldOfView": 30 // very high fov modificator, very low sens 50% of 360

Ak-47: "AimSensitivityMultiplier": 0.5 | "AimFieldOfView": 25

Krepysh(Rocket launcher): "AimSensitivityMultiplier": 0.55 | "AimFieldOfView": 25

PM: "AimSensitivityMultiplier": 0.55 | "AimFieldOfView": 25 

Railgun: "AimSensitivityMultiplier": 0.35 | "AimFieldOfView": 38 // high fov modificator, veryy low sens 

Dominator: "AimSensitivityMultiplier": 0.8'

 

The creator of the mod seems to be saying that an AimFieldOfView value of 0 leaves the ADS FOV the same as Hipfire FOV, and that an AimSensitivityMultiplier value of 1 keeps the 360 distance the same between Hipfire and ADS. I haven't verified this myself, but I'm posting this in order to ask:

If someone has time, would it be possible to implement ADS sensitivities to the calculator, or explain how to calculate the values myself so I can put them in my config file? If it helps I use MDV 54% for ADS and Scope.

 

Thanks in advance!

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