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Battlefield 4 non-uniform aiming ADS calculation method?


Go to solution Solved by DPI Wizard,

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Posted (edited)

Does anyone know how does BF4 calculate ADS' 360/cm when uniform soldier aiming is OFF and all ads' are set to 100? Like what's the formula/method or something so I could replicate it for all scopes in other games (e.g Rainbow Six Siege)? Thank you :)

Edited by AJ141299
  • Wizard
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Posted

With USA off there is no link between the sensitivity multiplier and the FOV, so it's all over the place and no way to properly convert all of them to another game.

You could convert scope to scope and find those that are closest in FOV, but the gap between the scope powers is completely different for BF4 and R6 so nothing really matches.

Posted (edited)

Thank you for your reply @DPI Wizard. I was kinda suspecting that to be the case but wasn't sure. I guess I'll just find a monitor distance method that works best for me and stick with that so I can convert to other games easily. Thanks once again!

Edited by AJ141299

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