Wizard DPI Wizard Posted November 17, 2022 Wizard Posted November 17, 2022 Just added! View full update
WhoCares? Posted November 18, 2022 Posted November 18, 2022 No option for entering a more precise value through some config file?
Wizard DPI Wizard Posted November 18, 2022 Author Wizard Posted November 18, 2022 33 minutes ago, WhoCares? said: No option for entering a more precise value through some config file? No, the config files are the same as in Vermintide 2, but without the mouse sensitivity option I tried adding it manually, but it didn't do anything. Maybe it will be there for release.
Msh3l Posted November 30, 2022 Posted November 30, 2022 is there any option to tweak the MS yet? the game released 3 hours ago and i tried to go through configs to no avail sadly
Wizard DPI Wizard Posted November 30, 2022 Author Wizard Posted November 30, 2022 36 minutes ago, Msh3l said: is there any option to tweak the MS yet? the game released 3 hours ago and i tried to go through configs to no avail sadly No, you're still limited to the in-game sensitivity unfortunately.
Donni Posted December 5, 2022 Posted December 5, 2022 On 11/18/2022 at 1:21 PM, DPI Wizard said: No, the config files are the same as in Vermintide 2, but without the mouse sensitivity option I tried adding it manually, but it didn't do anything. Maybe it will be there for release. I think you should test mouse_look_scale instead of mouse_look_sensitivity , I saw people talking about how they changed their ADS sensitivity calculation and they showed a code in darktide using mouse_look_scale and in vermintide mouse_look_sensitivity. ( need to make read-only too). If you want I can test it tomorrow myself.
sinshiva Posted December 18, 2022 Posted December 18, 2022 Hey Mister Wizard, So, i'm able to hit pretty close to my desired in/360 by running 0.4 @ 850dpi & 80fov (12.7153 vs a desired 12.716381) - but as i'm sure you're aware, the ADS multiplier is locked. i'm not sure how much FOV changes when going into ADS, but i'd love to be able to somewhat precisely calculate my ads sensitivity with that considered. i know at this point it seems like it'll mean running a hipfire of nearly double what i prefer (which seems to work well enough), along with i assume some difference caused by the fov change to get my desired ADS sens.
Wizard DPI Wizard Posted January 1, 2023 Author Wizard Posted January 1, 2023 On 12/18/2022 at 10:19 PM, sinshiva said: but i'd love to be able to somewhat precisely calculate my ads sensitivity with that considered. I've added a separate calculation for ADS now. sinshiva 1
Skwuruhl Posted February 28, 2023 Posted February 28, 2023 (edited) On 11/18/2022 at 8:21 AM, DPI Wizard said: No, the config files are the same as in Vermintide 2, but without the mouse sensitivity option I tried adding it manually, but it didn't do anything. Maybe it will be there for release. https://www.nexusmods.com/warhammer40kdarktide/mods/38 https://github.com/Skwuruhl/darktide-granular-settings Adds one additional decimal place to sensitivity and FOV. FOV range is also changed to 65 to 105. On 12/4/2022 at 10:57 PM, Donni said: I think you should test mouse_look_scale instead of mouse_look_sensitivity , I saw people talking about how they changed their ADS sensitivity calculation and they showed a code in darktide using mouse_look_scale and in vermintide mouse_look_sensitivity. ( need to make read-only too). If you want I can test it tomorrow myself. As a side note: ADS sensitivity in Darktide scales by focal length (or mdv 0%) by default. You might've seen my post on the Darktide forums about it. Idk who else would've been posting about it lmao. Edited February 28, 2023 by Skwuruhl benedu3095 1
Wizard DPI Wizard Posted March 1, 2023 Author Wizard Posted March 1, 2023 On 2/28/2023 at 2:54 AM, Skwuruhl said: Adds one additional decimal place to sensitivity and FOV. FOV range is also changed to 65 to 105. Beautiful, added it now!
gordonz88 Posted March 2, 2023 Posted March 2, 2023 (edited) 20 hours ago, DPI Wizard said: Beautiful, added it now! Hi, I noticed after this change that my CM/360 has changed for the same saved preset I always had (both whether or not I'm selecting to use "granular settings"). I noticed this is because the "actual FOV" values have changed given the same in-game FOV value, compared to a day ago. Is this because it was wrong before? I know before yesterday, the in-game FOV value would be the actual Vdeg, same calculation as in Vermintide 2. Now, according to the new mouse-sensitivity.com update, the in-game FOV value no longer seems to be 1:1 with the the actual Vdeg, even though "Vdeg: is still the default "type" of FOV associated with the game setting. Edited March 2, 2023 by gordonz88 Clarification
gordonz88 Posted March 2, 2023 Posted March 2, 2023 20 hours ago, DPI Wizard said: Beautiful, added it now! NVM, I figured it out. It's because "ADS" is the new default instead of hipfire. Odd.
Wizard DPI Wizard Posted March 3, 2023 Author Wizard Posted March 3, 2023 19 hours ago, gordonz88 said: NVM, I figured it out. It's because "ADS" is the new default instead of hipfire. Odd. Hipfire should still be the default, if you have a saved entry you might have just saved it with ADS selected.
Ephant Posted April 8, 2023 Posted April 8, 2023 (edited) This mod came out a few days ago: https://www.nexusmods.com/warhammer40kdarktide/mods/119 "Set a sensitivity multiplier for aiming down sights." edit: I just came across this in regards to FOV: https://forums.nexusmods.com/index.php?showtopic=12731430/#entry122619279 Quote The game takes your configured FOV and multiplies it by 1.134 before applying it to the camera, eg an FOV of 74 in the settings results in an FOV of ~84 being applied to the camera. However, it's possible that they apply this multiplier to correct for some perceived discrepancy - in my experience, a vertical FOV of 74 in one game might feel/look different than a vertical FOV of 74 in a different game. Unfortunately we only have access to the game code and not the engine code, so I can't say for sure what your actual "physical" rendered FOV ends up being in the game with a setting of 74 degrees, because the engine might reduce it down before the game multiplies it back up, but I think that's really unlikely, so it probably is ~84. Edited April 8, 2023 by Ephant
gordonz88 Posted April 10, 2023 Posted April 10, 2023 Bump! @DPI Wizard I'm curious whether or not you can add support for this mod for matching cm/360
Wizard DPI Wizard Posted April 11, 2023 Author Wizard Posted April 11, 2023 On 4/8/2023 at 8:35 PM, Ephant said: This mod came out a few days ago: https://www.nexusmods.com/warhammer40kdarktide/mods/119 "Set a sensitivity multiplier for aiming down sights." 15 hours ago, gordonz88 said: Bump! @DPI Wizard I'm curious whether or not you can add support for this mod for matching cm/360 Support for this mod is added now On 4/8/2023 at 8:35 PM, Ephant said: I just came across this in regards to FOV: https://forums.nexusmods.com/index.php?showtopic=12731430/#entry122619279 If they are referring to the regular field of view, the statement is wrong. The vertical FOV you configure in the game is exactly what you get. Ephant 1
AkiraMk3 Posted May 29, 2023 Posted May 29, 2023 Hi, there is now a new mod called Granular Settings: https://www.nexusmods.com/warhammer40kdarktide/mods/38 This allows you to set more precise Sensitivities and FOV. So you can set more decimal points and also have bigger FOV numbers. However, our calculator can't produce accurate numbers, only telling me to set it to 0.4 and "Max discrepancy: 9.0839% (1.4719 centimeters)". Can we have an option to allow the calculator to output more precise numbers? As precise as possible. Also the max FOV with mod is 105 Vdeg, I assume the calculator can still calculate correctly, even with the warning of "This FOV is above the registered maximum for the game, verify your input."?
Wizard DPI Wizard Posted May 29, 2023 Author Wizard Posted May 29, 2023 4 hours ago, AkiraMk3 said: Can we have an option to allow the calculator to output more precise numbers? As precise as possible. This mod is already supported:
AkiraMk3 Posted May 29, 2023 Posted May 29, 2023 2 hours ago, DPI Wizard said: This mod is already supported: Oh cool, thank you so much!
WhoCares? Posted June 25, 2023 Posted June 25, 2023 (edited) You can manually edit the mod so it supports even more decimals. Quote from Skwuruhl on NexusMods: Without the ability to type in your sensitivity I was wary of making to so there's too many steps. If you want to modify it yourself you'd change the following lines. params.min_value = 0.01 params.num_decimals = 2 params.step_size_value = 0.01 to params.min_value = 0.001 params.num_decimals = 3 params.step_size_value = 0.001 or to whatever precision you desire. Would it be possible to Update the caclulator to support a few more decimals? Edited June 25, 2023 by WhoCares?
Wizard DPI Wizard Posted June 25, 2023 Author Wizard Posted June 25, 2023 12 minutes ago, WhoCares? said: Would it be possible to Update the caclulator to support a few more decimals? I've added a "Decimals" special option now where you can select 2 or 3 WhoCares? 1
Skwuruhl Posted October 3, 2023 Posted October 3, 2023 Newest update has 3 totally divorced sensitivity options. While holding a melee weapon, while holding ranged weapon, and while ADS/alt fire with your ranged weapon. Appear to just be the old sensitivity but now more customizable. Still only 1 decimal place, need to update my mod for the new options to be more granular.
Skwuruhl Posted October 5, 2023 Posted October 5, 2023 (edited) On 10/3/2023 at 10:57 AM, Skwuruhl said: Newest update has 3 totally divorced sensitivity options. While holding a melee weapon, while holding ranged weapon, and while ADS/alt fire with your ranged weapon. Appear to just be the old sensitivity but now more customizable. Still only 1 decimal place, need to update my mod for the new options to be more granular. Mod is updated. I haven't verified that sensitivity still scales with tangent of FOV but I imagine it still does. Edit: we good Edited October 5, 2023 by Skwuruhl DPI Wizard 1
Skwuruhl Posted October 8, 2023 Posted October 8, 2023 I updated my mod to use chat commands to set sensitivity to 6 decimals of precision. https://www.nexusmods.com/warhammer40kdarktide/mods/38 0x40 1
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