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MONITOR MATCHING 0 (TECHNICAL) QUESTION


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Posted

We know that monitor coefficient 0 allow us to have the same tracking speed and micro-flick distance at the equator. 

However it seems that the moment you move from the equator MM0 seems to get slower and slower to the point where it feels like you are moving through mud when you get closer to the poles (looking above or below equator).

With using monitor matching to 1.33 it seems like the opposite happends, equator sensitivity feels worse but sensitivity at poles feels better. 

My question is: 

Is my feeling completely rubbish or there is a part of true to it? I know that the monitor coefficient method is flawed and work only at equator but does the MM0 tracking properties is preserved while looking at the poles?

Sorry for the bad english but I really need some clarification/confirmation from someone that know his subject or someone that know geometry.

 

Thanks ^^

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Posted

Actually 0% is the only "monitor distance" (because it isn't actually one) that maintains it's relationship regardless of orientation in the world. The velocity at the crosshair is always the same no matter where you look.

You feel slower when you move away from the equator for precisely the same reason it feels slower when you zoom in a lot using 0% - the distortion within screen space. You have to move in a curve on the mouse pad to move in a straight line on your monitor the more you look up or down to the poles, and therefore more distance on the pad is necessary in angles where you naturally have less range of motion (diagonal / more vertically). That's why it's generally a good idea to increase the vertical sensitivity somewhat, at least for ergonomics sake.

Posted
il y a 28 minutes, TheNoobPolice a dit :

Actually 0% is the only "monitor distance" (because it isn't actually one) that maintains it's relationship regardless of orientation in the world. The velocity at the crosshair is always the same no matter where you look.

You feel slower when you move away from the equator for precisely the same reason it feels slower when you zoom in a lot using 0% - the distortion within screen space. You have to move in a curve on the mouse pad to move in a straight line on your monitor the more you look up or down to the poles, and therefore more distance on the pad is necessary in angles where you naturally have less range of motion (diagonal / more vertically). That's why it's generally a good idea to increase the vertical sensitivity somewhat, at least for ergonomics sake.

Ok Thanks for the reply but just a last question: 

Why 1.33 feels right when looking at the poles at any zoom? isnt dividing sensitivity by zooms ratios have a properties I dont know of?

Posted

Most likely just because that is what you are most used to. It's faster overall of course and because of what I mention above with the perception being slower away from the equator anyway that it might feel better to you? Who knows honestly, not like anyone can measure your feels and debug them.

If you were playing a game where you had to track for lengthy engagements with extreme vertically when zoomed in a little though, you might have a different opinion.

Posted (edited)
il y a 23 minutes, TheNoobPolice a dit :

Most likely just because that is what you are most used to. It's faster overall of course and because of what I mention above with the perception being slower away from the equator anyway that it might feel better to you? Who knows honestly, not like anyone can measure your feels and debug them.

If you were playing a game where you had to track for lengthy engagements with extreme vertically when zoomed in a little though, you might have a different opinion.

Btw I always played focal lenght games so I dont think its about experience

Maybe the matching viewspeed and the coherence with wrist lifting is doing the trick

Edited by Grominou
not finished

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