PressingForward Posted October 28, 2022 Posted October 28, 2022 You have access to every attachment (meaning all scopes) in a private match!
Wizard DPI Wizard Posted October 28, 2022 Author Wizard Posted October 28, 2022 2 minutes ago, PressingForward said: You have access to every attachment (meaning all scopes) in a private match! Doh, I didn't even check that yet, just jumped into the firing range It will be a bit quicker to add the scopes then!
Wizard DPI Wizard Posted October 28, 2022 Author Wizard Posted October 28, 2022 Seems you have to level up the gun to unlock optics, but then all optics are available. Still a lot faster
PressingForward Posted October 28, 2022 Posted October 28, 2022 Ah, I see the issue. I can equip every attachment for any gun, even in categories I've not touched yet, but that's possible only in the menu before you start the Private Match. As soon as you are in the loadout menu in-game that limitation you encountered comes into play. Hasn't been that way in any COD I know of, so probably just (another) bug. Equipping them in the menu before the game works, at least for me
Wizard DPI Wizard Posted October 28, 2022 Author Wizard Posted October 28, 2022 14 minutes ago, PressingForward said: I can equip every attachment for any gun, even in categories I've not touched yet, but that's possible only in the menu before you start the Private Match. As soon as you are in the loadout menu in-game that limitation you encountered comes into play. Thanks, that works!
Wizard DPI Wizard Posted October 28, 2022 Author Wizard Posted October 28, 2022 All scopes are added TheNoobPolice 1
Angelofthefallen Posted October 29, 2022 Posted October 29, 2022 Does the MW Legacy feel 'off' to anyone else?
Jay cub Posted October 30, 2022 Posted October 30, 2022 (edited) Holosight scope catagory says to change LowZoom when it should be 2-3x sensitivity (This is for AR's specifically not sure about other Weapon Catagories Haven't fully unlocked everything yet but thought this may be helpful) Corio Enforcer Optic 2-3x SZ Lonewolf Optic 2-3x Kazan-Holo 2-3x Corvus Downrange-00 2-3x SZ Holotherm 2-3x XTEN Angel-40 2-3x DR582 hybrid Holo 2-3x | Magnifier is 4-5x SZ Vortex 90 is 2-3x | Magnifier is 5-6x BPZ40 Hybrid is 4-5x zoom (Description says Holosight) Angel-40 is 2-3x | 3-4x with magnifier Thermo-Optic x9 Holo is 2-3x zoom | Magnifier is 4-5x zoom Small sidenote these findings are based off of using the ingame descriptions of each sight that includes the word "Holographic" Another Finding is that everything is unlocked in Private Matches if you choose "Call of duty League" instead of "Standard" Though there is a glitch being used to unlock everything using this so it may be changed in the future Edited October 30, 2022 by Envied Additional Information
Wizard DPI Wizard Posted October 30, 2022 Author Wizard Posted October 30, 2022 2 hours ago, Jay cub said: Holosight scope catagory says to change LowZoom when it should be 2-3x sensitivity (This is for AR's specifically not sure about other Weapon Catagories Haven't fully unlocked everything yet but thought this may be helpful) Correct, fixed this now 2 hours ago, Jay cub said: Small sidenote these findings are based off of using the ingame descriptions of each sight that includes the word "Holographic" The Holo Sight calculation is for all the sights named holographic without any magnification power mentioned in the description.
Jay cub Posted October 30, 2022 Posted October 30, 2022 1 hour ago, DPI Wizard said: Correct, fixed this now The Holo Sight calculation is for all the sights named holographic without any magnification power mentioned in the description. Thank you Also noted
DB1 Posted November 5, 2022 Posted November 5, 2022 Am I correct in thinking if I set the multiplier 1 values shown in the screenshot on MW2, I will get the same scoped sens as my widow/Ashe sens? Thanks
Wizard DPI Wizard Posted November 5, 2022 Author Wizard Posted November 5, 2022 1 hour ago, DB1 said: Am I correct in thinking if I set the multiplier 1 values shown in the screenshot on MW2, I will get the same scoped sens as my widow/Ashe sens? Thanks It seems like you might be using the wrong resolution for MW2, the HFOV is wrong as if the monitor is vertical. Check this, and when you fix if you should get new sensitivity for the scopes.
DB1 Posted November 5, 2022 Posted November 5, 2022 Thanks I was, so I dont need to change anything for the same scoped sens as OW as the default is 1?
Wizard DPI Wizard Posted November 5, 2022 Author Wizard Posted November 5, 2022 1 minute ago, DB1 said: Thanks I was, so I dont need to change anything for the same scoped sens as OW as the default is 1? Correct, the coefficient setting of "0" already matches all the scopes to the correct sensitivity, so you can leave them all at 1.
cadsum Posted December 8, 2022 Posted December 8, 2022 there was a youtuber who claimed that the monitor coefficient of 0 in this game does not function like any other games, that the result is an incorrect cm/360. Is there any truth to this claim?
Wizard DPI Wizard Posted December 8, 2022 Author Wizard Posted December 8, 2022 28 minutes ago, cadsum said: Is there any truth to this claim? No, it's working exactly as intended.
SMGTD Posted December 11, 2022 Posted December 11, 2022 Which ADS Sensitivity Transition Timing should I use? I play on a 1:1 360/cm ADS sens, if that helps (via the Calculator)
TheNoobPolice Posted December 11, 2022 Posted December 11, 2022 1 hour ago, SMGTD said: Which ADS Sensitivity Transition Timing should I use? I play on a 1:1 360/cm ADS sens, if that helps (via the Calculator) Then it does not matter as there is no transition in which to apply a timing to
piresss1 Posted December 12, 2022 Posted December 12, 2022 help please. If I use FOV 120 in warzone. what will be the fov if I use right mouse button aiming without a sight on the weapon?
Wizard DPI Wizard Posted December 12, 2022 Author Wizard Posted December 12, 2022 1 minute ago, piresss1 said: help please. If I use FOV 120 in warzone. what will be the fov if I use right mouse button aiming without a sight on the weapon? Select the aim you wonder the FOV for in the Aim selection, enter your details (FOV, resolution etc) and see the "Actual HFOV" in the output Here's an example: https://www.mouse-sensitivity.com/?share=6af1690e40bb5dd4cc50d5a4caa716d8
piresss1 Posted December 12, 2022 Posted December 12, 2022 9 минут назад, DPI Wizard сказал: Select the aim you wonder the FOV for in the Aim selection, enter your details (FOV, resolution etc) and see the "Actual HFOV" in the output Here's an example: https://www.mouse-sensitivity.com/?share=6af1690e40bb5dd4cc50d5a4caa716d8 Thank for you feed back.... if my sense is 3.83 / 800 DPI at a standard FOV of 120, from the hip ... what is my FOV with x2 scope , for example... I didn't quite understand your answer...
Wizard DPI Wizard Posted December 12, 2022 Author Wizard Posted December 12, 2022 2 minutes ago, piresss1 said: Thank for you feed back.... if my sense is 3.83 / 800 DPI at a standard FOV of 120, from the hip ... what is my FOV with x2 scope , for example... I didn't quite understand your answer... It says here in the output:
SMGTD Posted December 12, 2022 Posted December 12, 2022 The multipier defaults to 1.00, then scales on gradual. From my understanding, and how it feels, when I aim in with a sniper scope on "Instant", my sens is multiplied by 4, and slowly goes down to 1:1. Gradual seems semi-fine for me, but I'm still not sure.
TheNoobPolice Posted December 21, 2022 Posted December 21, 2022 On 12/12/2022 at 22:36, SMGTD said: The multipier defaults to 1.00, then scales on gradual. From my understanding, and how it feels, when I aim in with a sniper scope on "Instant", my sens is multiplied by 4, and slowly goes down to 1:1. Gradual seems semi-fine for me, but I'm still not sure. Actually, there may be a difference even if you match the 360 distance for the final value, because for “Gradual” it depends at what point they also scale using the specific scope slider, and whether the relative monitor distance transition is a procedural loop, or if it is pre-calculated, stored in a variable, scaled by the specific scope’s slider, and then that returned value applied time-linearly over the ADS animation duration for any weapon, (or at the start of it or the end for instant / after) I assumed the former as that is how BF does it, but actually, if you allow the user to select the transition type, it makes sense to do the latter. In other words, I don’t think it’s clear whether the gradual, instant or after option includes the ADS scope multiplier value, or whether that applies only to the monitor distance multiplier, and the scope value is always a post or pre-scale. Since I would only ever use a scope multiplier of 1.0 it never occurred to me. It is not easy to test without seeing the code, as when you are fully zoomed in it is all the same. So I guess for this aspect, you are reduced to “set by what feels best”. Griffle 1
Griffle Posted December 27, 2022 Posted December 27, 2022 (edited) For the transition type, if this game calculates all ADS multiplier basing off the hipfire sensitivity, & zoom transition is always linear, I think the sensitivity would scale along nicely with the transition (assuming the sensitivity changes at the same time as Zoom transition starts). Logically developers should do this, so the "Gradual" transition should follow FoV changes on 0 monitor coefficient, and if you are using different multiplier, it should transition linearly with the zoom transition, it is just offset by your multiplier amount that you altered (beyond mult1 with 0 monitor coeff). You can test this without seeing code (not the easy way) and even change /fix it, you just need to know how to avoid getting banned from viewing, editing memory (via assembly). It is sad that cheat makers knows this, but they couldn't be bothered in explaining the mechanics if it doesn't involve "making money". I've always wondered, does this game use dual scope render? If it does, I wonder if monitor distance coefficient follows the scope's FoV render instead of the players View Port FoV when zooming in. Tracking feels more natural if the 0mdv follows the Weapon's Scope Render FoV vs the world render View Port. I can't test any of this sadly cause, i dont want to mess with *cough* Ricochet Anti-cheat .... And also the DAMN 3rd person Vehicle Sensitivity is not following 0 monitor coeff :(!!!! neither is turret's & mounted guns on vehicles. Edited December 27, 2022 by Griffle
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