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Killing Floor


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  • 1 year later...
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Guest 156756
Posted

praise the sun i'll finally be able to play killing floor correctly it was next to impossible for me to play that game with out messing with my counter strike aim no crosshair and a different sens

 

also you should make a steam group for this i don't normally check my twitter or face book too often but im always on steam and it would be nice to get notifications while im playing on steam

  • 1 year later...
Posted

So I decided to play KF after a few months, and first time playing it since I actually learned about this website. To make a long story short, something seems to be "wrong" with the sensitivity calculation or KF is just weird.

 

For some reason (sanity check mostly ¯\_(ツ)_/¯ ) I decided to check if my sensitivity in-game was actually correct using Sensitivity Matcher, to my surprise, it is somewhat off. For the record, I made sure to disable acceleration and set my desired fov both in-game (made sure to actually set it using the console) and in the calculator, and I also made sure to double check I didn't mess-up somewhere. I also think Sensitivity Matcher is not to be blamed considering every game I've tested (a few CODs, KF2, NMRIH, Apex, BFV) makes a full 360 rotation just fine when I check.

 

  • Wizard
Posted
4 hours ago, benedu3095 said:

To make a long story short, something seems to be "wrong" with the sensitivity calculation or KF is just weird.

What is your exact settings in the game and for the sensitivity matcher? How much is it off my? It might just be packet drops, that's not too rare and can be "fixed" by adjusting the settings in the sensitivity matcher.

Posted (edited)

I'd say it's noticeably off.

I'll upload my settings as attachments. 

Test number I: 

Test number II ft. a few different games:

 

FOVSES.jpg

sm.jpg

 

Edit: Sorry for the poor video quality btw.

Edited by benedu3095
  • Wizard
Posted
4 hours ago, benedu3095 said:

I'd say it's noticeably off.

Edit: Sorry for the poor video quality btw.

Thanks for the videos and info, I found an error in the source FOV making some calculations off, try again now.

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