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[UNSUPPORTED] Sonic Robo Blast 2


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Hello, I play the game quite a lot and I don't really think there's acceleration in the game (although of course I might be always wrong). Have you tried playing the game in first-person?

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1 minute ago, grindersky said:

Hello, I play the game quite a lot and I don't really think there's acceleration in the game (although of course I might be always wrong). Have you tried playing the game in first-person?

Yeah, it's the same in first and third person. It's actually not that noticeable by hand, but if you try to script movement there is a huge difference between moving slow with 1 count increments and moving the same distance fast with 100 count increments. To make matters worse the sensitivity is affected by your resolution.

Posted

Yeah I know the sensitivity is changing based on the resolution. I requested this game here thinking maybe someone here has a better way of knowing how to convert SRB2's sensitivty to a different game and vice versa, but I guess not. Worst part is that no matter where I have searched there's not a single information about what m_yaw value the game is using. Even searching "Doom Legacy" (the engine the game is running on actually) didn't help. Anyways thank you.

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