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How do I convert the Official Valve View Distance formula to solve for FOV?


Go to solution Solved by DPI Wizard,

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Posted (edited)
9 hours ago, DPI Wizard said:
FOV=2*(cot^(-1)*((2*viewer distance)/screenwidth))

 

is cot^-1 an inverse cotangent? or is that the cotangent of -1? What does the carrot mean?

Edited by randomguy7

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