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[UNSUPPORTED] Arma Reforger


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  • 2 weeks later...
  • 1 year later...
  • 2 weeks later...
  • Wizard
Posted
On 7/24/2023 at 6:47 PM, 1una said:

anything changed?

 

11 hours ago, Angelofthefallen said:

bump

 

Still the same issues. The biggest issue is the negative acceleration due to a max turning speed.

  • 8 months later...
Posted

Isn't the max turning speed fairly high? I wasn't even aware there was a max turning speed. I thought that hadn't been in an Arma entry since Arma 2.

  • Wizard
Posted
On 4/10/2024 at 10:18 AM, Kieransky said:

Isn't the max turning speed fairly high? I wasn't even aware there was a max turning speed. I thought that hadn't been in an Arma entry since Arma 2.

No, it's very low. And that's only part of the issue, there's a lot of smoothing as well, making the input extremely variable and inaccurate.

  • 9 months later...
  • Wizard
Posted
4 minutes ago, StateOfUnrest said:

Any chance this could be reveiwed again please?

It was just checked 9 days ago with exactly the same issues. I noticed a new setting regarding mouse movement, but it has not impact on the issues.

Posted

maybe you can do a simple version... something we can work with... like convert the ingame fov to actual fov and do a manual cm/360 setting for our specified gear...

  • Wizard
Posted
13 hours ago, revdox said:

maybe you can do a simple version... something we can work with... like convert the ingame fov to actual fov and do a manual cm/360 setting for our specified gear...

The issue is that there is no consistency at all. Even with scripts or a robot replicating the exact 100% same movement, you will never get the same result. On top of this it's the added uncertainty of max turn speed, so it's basically impossible to produce a calculation that makes sense. 

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