Wizard DPI Wizard Posted May 19, 2022 Wizard Posted May 19, 2022 Too much smoothing/acceleration combined with a maximum turn speed makes this game currently unsupported. MaliciousUpload, Merinda18 and chad3 2 1
KugelmagnetEddie Posted May 19, 2022 Posted May 19, 2022 I just cant believe that there are still games forcing this kind of stuff. theres so much better options to make it less twitch-shooter-like. MaliciousUpload 1
Wizard DPI Wizard Posted August 6, 2023 Author Wizard Posted August 6, 2023 On 7/24/2023 at 6:47 PM, 1una said: anything changed? 11 hours ago, Angelofthefallen said: bump Still the same issues. The biggest issue is the negative acceleration due to a max turning speed.
Kieransky Posted April 10, 2024 Posted April 10, 2024 Isn't the max turning speed fairly high? I wasn't even aware there was a max turning speed. I thought that hadn't been in an Arma entry since Arma 2.
Wizard DPI Wizard Posted April 11, 2024 Author Wizard Posted April 11, 2024 On 4/10/2024 at 10:18 AM, Kieransky said: Isn't the max turning speed fairly high? I wasn't even aware there was a max turning speed. I thought that hadn't been in an Arma entry since Arma 2. No, it's very low. And that's only part of the issue, there's a lot of smoothing as well, making the input extremely variable and inaccurate. chad3 1
Wizard DPI Wizard Posted January 23 Author Wizard Posted January 23 4 minutes ago, StateOfUnrest said: Any chance this could be reveiwed again please? It was just checked 9 days ago with exactly the same issues. I noticed a new setting regarding mouse movement, but it has not impact on the issues.
revdox Posted Saturday at 10:42 AM Posted Saturday at 10:42 AM maybe you can do a simple version... something we can work with... like convert the ingame fov to actual fov and do a manual cm/360 setting for our specified gear...
Wizard DPI Wizard Posted Sunday at 12:05 AM Author Wizard Posted Sunday at 12:05 AM 13 hours ago, revdox said: maybe you can do a simple version... something we can work with... like convert the ingame fov to actual fov and do a manual cm/360 setting for our specified gear... The issue is that there is no consistency at all. Even with scripts or a robot replicating the exact 100% same movement, you will never get the same result. On top of this it's the added uncertainty of max turn speed, so it's basically impossible to produce a calculation that makes sense.
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