Springfield1903 Posted May 4, 2022 Posted May 4, 2022 Even if you have it disabled in settings, acceleration is still present Is there a config file / value I can edit somewhere to completely remove it?
Wizard DPI Wizard Posted May 4, 2022 Wizard Posted May 4, 2022 Just now, Springfield1903 said: Even if you have it disabled in settings, acceleration is still present Is there a config file / value I can edit somewhere to completely remove it? This might be depending on your setup (hardware/software), but here I get a lot of random acceleration when the game is not in fullscreen. Are you in windowed or fullscreen? If you still get this in fullscreen I think it's down to an issue with the game unfortunately.
Springfield1903 Posted May 4, 2022 Author Posted May 4, 2022 Just now, DPI Wizard said: This might be depending on your setup (hardware/software), but here I get a lot of random acceleration when the game is not in fullscreen. Are you in windowed or fullscreen? If you still get this in fullscreen I think it's down to an issue with the game unfortunately. The game doesn't have proper fullscreen support It only has windowed borderless
Wizard DPI Wizard Posted May 4, 2022 Wizard Posted May 4, 2022 12 minutes ago, Springfield1903 said: The game doesn't have proper fullscreen support It only has windowed borderless You are correct, here it is the windowed borderless that works correctly, while unchecking it makes it unstable. But I suspect this is a bit dependent on your setup, so if you get random acceleration when windowed borderless I think it's just the same bug as I get when it's windowed. Here's a video of the issue, every time the camera spins here the same script is executed. So as you can see it does first almost two turns (accelerated), then one turn exactly (which is correct), then almost two again (accelerated), then one exactly (correct). Springfield1903 1
Springfield1903 Posted May 4, 2022 Author Posted May 4, 2022 1 minute ago, DPI Wizard said: You are correct, here it is the windowed borderless that works correctly, while unchecking it makes it unstable. But I suspect this is a bit dependent on your setup, so if you get random acceleration when windowed borderless I think it's just the same bug as I get when it's windowed. Here's a video of the issue, every time the camera spins here the same script is executed. So as you can see it does first almost two turns (accelerated), then one turn exactly (which is correct), then almost two again (accelerated), then one exactly (correct). So basically it's up to the devs to fixx it? And knowing 343 Industries that's not very likey...
Wizard Solution DPI Wizard Posted May 4, 2022 Wizard Solution Posted May 4, 2022 1 minute ago, Springfield1903 said: So basically it's up to the devs to fixx it? And knowing 343 Industries that's not very likey... Correct, games like this are unfortunately so controller focused that any issues with mouse and keyboard gets basically no priority. The calculations you get from the calculator are correct for the base sensitivity though, I can see this very clearly in the data. But the random acceleration throws it off completely in certain cases, so it might feel completely off Springfield1903 1
Springfield1903 Posted May 4, 2022 Author Posted May 4, 2022 2 minutes ago, DPI Wizard said: Correct, games like this are unfortunately so controller focused that any issues with mouse and keyboard gets basically no priority. The calculations you get from the calculator are correct for the base sensitivity though, I can see this very clearly in the data. But the random acceleration throws it off completely in certain cases, so it might feel completely off Damn, thanks bro I guess we mouse players are second class citizens in Halo infinite :< DPI Wizard 1
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