Wizard DPI Wizard Posted February 27, 2022 Wizard Posted February 27, 2022 X and Y sensitivity added. View full update
Sovereign Posted April 23, 2022 Posted April 23, 2022 hey, i think they did something with the sensitivity with yesterdays release, it seems much slower than in the demo.
Wizard DPI Wizard Posted April 23, 2022 Author Wizard Posted April 23, 2022 4 hours ago, Sovereign said: hey, i think they did something with the sensitivity with yesterdays release, it seems much slower than in the demo. Heck, it's affected by FPS. I'll see if I can add it in a way where you enter your FPS to get it as close as possible.
Sovereign Posted April 23, 2022 Posted April 23, 2022 @DPI Wizard thx for the quick response! They also increased the max sensitivity from 20 to 40. One last question if you don't mind. I keep reading that people are saying the game engine is UE5 and others that it's Unity. Which one is it?
Wizard DPI Wizard Posted April 23, 2022 Author Wizard Posted April 23, 2022 12 minutes ago, Sovereign said: I keep reading that people are saying the game engine is UE5 and others that it's Unity. Which one is it? I have no idea where they get that from, it's definitely Unity.
Wizard DPI Wizard Posted April 23, 2022 Author Wizard Posted April 23, 2022 Calculations are updated now with support for FPS. Sovereign and H3rr7w3rg 2
Sovereign Posted May 4, 2022 Posted May 4, 2022 @DPI Wizard Hello, according to the patch notes from patch 0.11b the bug where mouse sensitivity was tied to framerate should now be fixed. They also added an ingame framerate limiter.
Wizard DPI Wizard Posted May 4, 2022 Author Wizard Posted May 4, 2022 3 hours ago, Sovereign said: @DPI Wizard Hello, according to the patch notes from patch 0.11b the bug where mouse sensitivity was tied to framerate should now be fixed. Nice, updated the calculations now. Sovereign 1
Satalin Posted June 27, 2022 Posted June 27, 2022 Hey.. I think there is something wrong with the calculations. Because the it's super slow.
Wizard DPI Wizard Posted June 27, 2022 Author Wizard Posted June 27, 2022 8 minutes ago, Satalin said: Hey.. I think there is something wrong with the calculations. Because the it's super slow. Checked it now, and it should be spot on. Can you link your conversion? Stupid question maybe, but you have the game updated to the latest version?
HelixFDB Posted September 5, 2022 Posted September 5, 2022 It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close.
HelixFDB Posted September 5, 2022 Posted September 5, 2022 40 minutes ago, HelixFDB said: It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close. Did some calculations with Kovaak's Sensitivity matcher: Seems I was close, but the discrepancy is pretty large between 0.75 OW and 0.2-0.3 TO though.
Wizard DPI Wizard Posted September 5, 2022 Author Wizard Posted September 5, 2022 1 hour ago, HelixFDB said: It seems the mouse scalars can now go below 1 to one decimal place (0.1), including 0.0 which disables mouse movement. That calculator doesn't have a sensitivity that matches my... admittedly strange settings (0.75 sens, 6400 dpi Overwatch) but 0.2 seems to feel quite close. I've updated the game now, thanks for letting me know.
randomguy7 Posted January 21, 2024 Posted January 21, 2024 the sensitivity has changed for the final release, now it only goes from 1 to 40
Wizard DPI Wizard Posted January 21, 2024 Author Wizard Posted January 21, 2024 10 hours ago, randomguy7 said: the sensitivity has changed for the final release, now it only goes from 1 to 40 Sensitivity and FOV range is updated now.
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