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What do the "max discrepancy" numbers actually mean?


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Posted

When I convert Apex to Super People using distance, for example, I get this:

image.thumb.png.da3d2a642c7b590f46a579b28b7eb432.png

 

What does that -11.312 inches number actually mean in-game? Like will my turns sometimes be 11 inches off?

Posted
5 hours ago, Oninaig said:

When I convert Apex to Super People using distance, for example, I get this:

image.thumb.png.da3d2a642c7b590f46a579b28b7eb432.png

 

What does that -11.312 inches number actually mean in-game? Like will my turns sometimes be 11 inches off?

you might have already noticed the different colous the numbers have, those indicate the level of discrepancy to the number you wanted to match initialy 

the max .... value jsut shows you how significant the biggest discrepancy is.

 

generally you should be able to keep those numbers realtively small when you properly use the calc and set location to config file whenever possible and match the fov

  • Wizard
Posted
21 hours ago, Oninaig said:

What does that -11.312 inches number actually mean in-game? Like will my turns sometimes be 11 inches off?

This shows you the highest discrepancy of all the aims in the calculation. If you switch to Advanced mode you will see the discrepancy for each aim.

What it means is that one of the aims has a 360 distance 11.312 inches shorter than it should be. This is due to the lack of decimals in the sensitivity settings for the game.

  • 2 years later...
Posted (edited)

I know this topic is super old but desperately wanted to find a post regarding this topic before making my own. For games that don't allow you to edit config or just simply don't use non-whole numbers, what is an acceptable % discrepancy? I have bad OCD tendencies to make things 100% as best as possible by altering DPI values to allow me to obtain closest match. I want to presume that as long as it's a bright green color, it is perfectly within margin? Then obviously as it becomes yellow-ish green, you're beginning to deviate slightly too much. Any information would be greatly appreciated! Thank You

Edited by khu
  • Wizard
Posted
42 minutes ago, khu said:

I know this topic is super old but desperately wanted to find a post regarding this topic before making my own. For games that don't allow you to edit config or just simply don't use non-whole numbers, what is an acceptable % discrepancy? I have bad OCD tendencies to make things 100% as best as possible by altering DPI values to allow me to obtain closest match. Any information would be greatly appreciated! Thank You

The color of the discrepancy should indicate how bad it is, from green to orange to red. 

Posted

So as long as it is the brightest of green, all is good? As long as it's under +/- 1% basically just don't think too much on it?

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