Grominou Posted January 20, 2022 Posted January 20, 2022 (edited) I tested on modern warfare/warzone different settings and I came to the conclusion that the correct ads transition is "INSTANT". Hiow did I tested that? I put a 12x scoop to an hdr and tested if I still could do a full 360 with the same mouse movement. When you use any monitor coefficient without any separate zoom sens you will end up doing a full 360 when the fov is still close to hipfire (start of hdr zoom). However that wasnt the case when using legacy or separated zoom sens : the sensitivity will straight up decrease like "INSTANT" is meant to be. MY conclusion : Using "INSTANT" is scaling correctly with the realtime fov while "GRADUAL" is a chimera between the already dynamic monitor coefficient and the base hipfire sensitivity. I am not an expert but thats what I observed dont hesitate to take part to the discussion Edited January 20, 2022 by Grominou not finished
Griffle Posted December 16, 2022 Posted December 16, 2022 (edited) I can't test on this game to see how the game handles it to confirm. Trying not to get banned cause of anti cheat. but most games with separate ADS setting, the moment you press the button to ADS, the game instantly switches over to the ADS sensitivity config that you set to (regardless of FoV changes). The best way game can implement this is to take into account the current FoV (active/transitioning) and use that value and do the monitor coeffficient calculation to set the ADS sensitivity dynamically. I only hope someone with more expertise can confirm this heh. I hope Warzone does this. Worst case, Warzone has all the FoV for ADS predetermined in game, and the moment you ADS, the internal sensitivity gets set to the final FOV (predetermine at the time of config editing) instead of following the FoV while transitioning. This might give better FPS as game does not have to do trig calculations for every frame. And then there's that issue of Dual Rendered Scope (FoV in weapon Scope 3d model) is slightly different than view port model (fov of the general world). which one is this game following for monitor coefficient?! and for my question.... Do you guys think that 0 mdv works best within the dual rendered scope FoV as opposed to view model FoV? I would think that if you see the crosshair in the scope, we would have to find a way to determine the FOV in that scope lol. Edited December 17, 2022 by Griffle
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