Jump to content

360 distance vs Monitor distance match


Recommended Posts

Posted (edited)

So I'm trying to convert the same feeling of hip fire  from Battlefield 2042 which I use 38cm 100 VFOV / 129 HFOV to dying light which uses 72 VFOV / 104 HFOV and I'm wondering if I'm doing this correctly. The DPI is different because dying light doesn't have a fine tune option. It's showing the 360 distance should be 47cm with a max discrepancy of 0.1% Did I convert this correct? I did a 360 test in 2042 and dragged my mouse across the map then tested it again in dying light using the converted sensitivities and it doesn't line up. Is it not meant to feel the same? I was under the impression that is what monitor distance match does when converting between different fields of view or am I wrong?

https://www.mouse-sensitivity.com/?share=bc80bb0f1fbaf4fafdde53243032e2b6 share link here.

 

What I'm trying to achieve is the same mouse movement on the mouse pad across different field of views.  Am I incorrect in thinking field of view changes how mouse sensitivity feels?

Edited by briomhar
  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Wizard
Posted

What you achieve here is this:

In this example the corner of the building is lined up at the edge of the monitor, and as the demo shows you will have the same distance to move the mouse to get your crosshair to the corner of the building.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...