davixx500 Posted March 18, 2022 Posted March 18, 2022 1 hour ago, DPI Wizard said: MDV 133.3333%. thank you. last question. on the calculator, should you also use mdv in this case for hip fire or 360 hip fire and rest monitor distance ? i wonder what the consensus is on it
Pyroxia Posted March 18, 2022 Posted March 18, 2022 On 3/13/2022 at 5:53 PM, DPI Wizard said: The original idea behind the current Jedi's Trick implementation was that it does horizontal and vertical at the same time. This obviously only works if the game supports vertical sensitivity, and it will only be 100% correct for hipfire. So I'll add a vertical option in the next update. When is next update?
Wizard DPI Wizard Posted March 19, 2022 Wizard Posted March 19, 2022 10 hours ago, Pyroxia said: When is next update? No ETA yet, but it's the main focus at the moment.
HosungKun Posted March 20, 2022 Posted March 20, 2022 20 hours ago, DPI Wizard said: No ETA yet, but it's the main focus at the moment. I think I need not only vertical to vertical, but also custom monitor distance range feature of JEDI's trick(average between 0 to 70 e.g) for more accurate tracking feeling(I tested different ranges)
primob0lan Posted March 24, 2022 Posted March 24, 2022 Jedi, is this guy right about the 1.21 coefficient calculation? kingdowning 1
Wizard DPI Wizard Posted March 24, 2022 Wizard Posted March 24, 2022 14 hours ago, primob0lan said: Jedi, is this guy right about the 1.21 coefficient calculation? 1.21 is just a close approximation of what Jedi's Trick Horizontal would equate to in a vertical coefficient for 16:9. Using Jedi's Trick Vertical is more consistent, the next update of the calculator will make both options available. kingdowning 1
Pyroxia Posted March 24, 2022 Posted March 24, 2022 (edited) 14 minutes ago, DPI Wizard said: 1.21 is just a close approximation of what Jedi's Trick Horizontal would equate to in a vertical coefficient for 16:9. Using Jedi's Trick Vertical is more consistent, the next update of the calculator will make both options So if we make jedi's trick vertical for Y axis horizontal for x axis is it makes sense more or am I doing something wrong with that? Edited March 24, 2022 by Pyroxia
Wizard DPI Wizard Posted March 24, 2022 Wizard Posted March 24, 2022 2 minutes ago, Pyroxia said: So if we make jedi's trick vertical for Y axis horizontal for x axis is it makes sense more or am I doing something wrong with that? That's actually the way it works now, the issue is that most games do not support separate Y axis sensitivity, so you're getting horizontal match for both axis. Which might be fine depending on your preference, but there's no way of doing vertical for both axis with the current implementation. Splitting it into a horizontal and vertical option makes it work the same way monitor distance works, you choose one axis and the other one will match 1:1 (i.e. same 360 distance).
fortunate reee Posted March 25, 2022 Posted March 25, 2022 On 24/03/2022 at 16:52, DPI Wizard said: That's actually the way it works now, the issue is that most games do not support separate Y axis sensitivity, so you're getting horizontal match for both axis. Which might be fine depending on your preference, but there's no way of doing vertical for both axis with the current implementation. Splitting it into a horizontal and vertical option makes it work the same way monitor distance works, you choose one axis and the other one will match 1:1 (i.e. same 360 distance). im assuming that this could be achieved using the repsective multipliers in rawaccel or custom curve ( at least for hipfire)
Wizard DPI Wizard Posted March 25, 2022 Wizard Posted March 25, 2022 On 3/18/2022 at 10:25 PM, Pyroxia said: When is next update? It's live now!
Pyroxia Posted March 25, 2022 Posted March 25, 2022 (edited) 17 minutes ago, fortunate reee said: im assuming that this could be achieved using the repsective multipliers in rawaccel or custom curve ( at least for hipfire) When you change it xy ratio with raw accel you also change windows pointer speed because of this you need to match Y axis again. It will be same cm/360 but different monitor distance. EDIT: Let me explain when you set your vertical sens 0.77 which is %100 MDV for 1600 DPI 3/11 from windows and set horizontal to 0.62 (%100 MDH for 1600 DPI 3/11 from windows). Now let's try to simulate it for games doesn't have x-y axis option. keep horizontal ratio at 1=1600 DPI and set your sensitivity 0.62 in game now for vertical sens adjust your xy ratio it must be 1980 DPI at vertical axis. now you changed your windows pointer speed too and it's not same anymore. Edited March 25, 2022 by Pyroxia
davixx500 Posted March 26, 2022 Posted March 26, 2022 so im stuck between deciding on these 2. Can anyone explain what would be the better choice and why ? https://www.mouse-sensitivity.com/?share=871850eebd1a1fc942ce76e2d2bc50d3 360 hip fire and rest jedis trick vertical, discreptancy 1cm https://www.mouse-sensitivity.com/?share=e5d2393b3e26cd0c66d7e5abea729327 everything jedis trick, but 2.5cm discreptancy. I dont know whats "better" or more accurate in feeling more like valorant hip fire to rb6 hip fire with scopes feeling 1 to 1 as close as possible. i know ill never get to 100% same feeling becasue the fov isnt the same but whats closer? option 1 with 360cm hip fire match or 2 ? thanks @MacSquirrel_Jedi @DPI Wizard
MacSquirrel_Jedi Posted March 28, 2022 Author Posted March 28, 2022 (edited) On 3/20/2022 at 5:10 AM, HosungKun said: I think I need not only vertical to vertical, but also custom monitor distance range feature of JEDI's trick(average between 0 to 70 e.g) You can do it manually. I updated my previous post. This is really uniqe needs. And it is not necessary to implement it. Because it is practicaly individual adjusting. And for that there is standard monitor distance method. On 3/24/2022 at 1:52 AM, primob0lan said: Jedi, is this guy right about the 1.21 coefficient calculation? In that video yes. But coefficient is changing depanding on your input and output (Win/Hipfire/ADS/Scope). You can imagine coeficient as a reference point on your monitor. And you can always find a position from which other Aims will have less deviation in sensitivity than from another position. And you can do it by changing coefficient in game if implemented, or by changing sensitivity of each Aim separately On 3/25/2022 at 5:03 PM, DPI Wizard said: It's live now! Great job! Mission completed I made a quick check in CS:GO and works good. Now it's perfect On 3/26/2022 at 4:23 PM, davixx500 said: I dont know whats "better" or more accurate in feeling If you are playing more games, first option is better (360° for Hipfire) I will share with you guys little philosophy behind the vertical methods. As you play, you will focus most on the area of the screen around the crosshair. And of course you want the minimum difference in sensitivity here. Rather than having zero deviation in sensitivity at the edge of the screen, for example (MD 100%). I prepared some examples below for you. Jedi’s Trick - Vertical (Recommended) Settings 1 Settings 2 Settings 3 As you can see vertical method have lower deviation between points in focused area which is represented by orange square (VFOV = HFOV = "1:1"). Jedi’s Trick - Horizontal Settings 4 Settings 5 Settings 6 Horizontal method will find lowest deviation in sensitivity for whole horizontal field of view. But differences in focused area are bigger. Edited April 3, 2022 by MacSquirrel_Jedi Wiganut and kingdowning 2
stalkerbronet Posted March 28, 2022 Posted March 28, 2022 (edited) 6 hours ago, MacSquirrel_Jedi said: You can do it manually. I updated my previous post. This is really uniqe needs. And it is not necessary to implement it. Because it is practicaly individual adjusting. And for that there is standard monitor distance method. In that video yes. But coefficient is changing depanding on your input and output (Win/Hipfire/ADS/Scope). You can imagine coeficient as a reference point on your monitor. And you can always find a position from which other Aims will have less deviation in sensitivity than from another position. And you can do it by changing coefficient in game if implemented, or by changing sensitivity of each Aim separately Great job! Mission completed I made a quick check in CS:GO and works good. Now it's perfect If you are playing more games, first option is better (360° for Hipfire) I will share with you guys little philosophy behind the vertical methods. As you play, you will focus most on the area of the screen around the crosshair. And of course you want the minimum difference in sensitivity here. Rather than having zero deviation in sensitivity at the edge of the screen, for example (MD 100%). I prepared some examples below for you. Jedi’s Trick - Vertical (Recommended) Settings 1 Settings 2 Settings 3 As you can see vertical method have lower deviation between points in focused area which is represented by orange square (VFOV = HFOV = "1:1"). Jedi’s Trick - Horizontal Settings 4 Settings 5 Settings 6 Horizontal method will find lowest deviation in sensitivity for whole horizontal field of view. But differences in focused area are bigger. I wonder would a square monitor fix this disparity since it has same vertical and horizontal? Edited March 28, 2022 by stalkerbronet
Pyroxia Posted March 28, 2022 Posted March 28, 2022 16 hours ago, MacSquirrel_Jedi said: You can do it manually. I updated my previous post. This is really uniqe needs. And it is not necessary to implement it. Because it is practicaly individual adjusting. And for that there is standard monitor distance method. In that video yes. But coefficient is changing depanding on your input and output (Win/Hipfire/ADS/Scope). You can imagine coeficient as a reference point on your monitor. And you can always find a position from which other Aims will have less deviation in sensitivity than from another position. And you can do it by changing coefficient in game if implemented, or by changing sensitivity of each Aim separately Great job! Mission completed I made a quick check in CS:GO and works good. Now it's perfect If you are playing more games, first option is better (360° for Hipfire) I will share with you guys little philosophy behind the vertical methods. As you play, you will focus most on the area of the screen around the crosshair. And of course you want the minimum difference in sensitivity here. Rather than having zero deviation in sensitivity at the edge of the screen, for example (MD 100%). I prepared some examples below for you. Jedi’s Trick - Vertical (Recommended) Settings 1 Settings 2 Settings 3 As you can see vertical method have lower deviation between points in focused area which is represented by orange square (VFOV = HFOV = "1:1"). Jedi’s Trick - Horizontal Settings 4 Settings 5 Settings 6 Horizontal method will find lowest deviation in sensitivity for whole horizontal field of view. But differences in focused area are bigger. What about matching vertical for Y axis horizontal for X axis?
Wizard DPI Wizard Posted March 28, 2022 Wizard Posted March 28, 2022 2 minutes ago, Pyroxia said: What about matching vertical for Y axis horizontal for X axis? That's how it worked before, it can still be done manually: https://www.mouse-sensitivity.com/?share=19ab0e79d04e783daa7fe521a35176b5
Pyroxia Posted March 28, 2022 Posted March 28, 2022 1 minute ago, DPI Wizard said: That's how it worked before, it can still be done manually: https://www.mouse-sensitivity.com/?share=19ab0e79d04e783daa7fe521a35176b5 is it better than two options for deviation?
Pyroxia Posted March 28, 2022 Posted March 28, 2022 16 hours ago, MacSquirrel_Jedi said: You can do it manually. I updated my previous post. This is really uniqe needs. And it is not necessary to implement it. Because it is practicaly individual adjusting. And for that there is standard monitor distance method. In that video yes. But coefficient is changing depanding on your input and output (Win/Hipfire/ADS/Scope). You can imagine coeficient as a reference point on your monitor. And you can always find a position from which other Aims will have less deviation in sensitivity than from another position. And you can do it by changing coefficient in game if implemented, or by changing sensitivity of each Aim separately Great job! Mission completed I made a quick check in CS:GO and works good. Now it's perfect If you are playing more games, first option is better (360° for Hipfire) I will share with you guys little philosophy behind the vertical methods. As you play, you will focus most on the area of the screen around the crosshair. And of course you want the minimum difference in sensitivity here. Rather than having zero deviation in sensitivity at the edge of the screen, for example (MD 100%). I prepared some examples below for you. Jedi’s Trick - Vertical (Recommended) Settings 1 Settings 2 Settings 3 As you can see vertical method have lower deviation between points in focused area which is represented by orange square (VFOV = HFOV = "1:1"). Jedi’s Trick - Horizontal Settings 4 Settings 5 Settings 6 Horizontal method will find lowest deviation in sensitivity for whole horizontal field of view. But differences in focused area are bigger. Can u show deviation for Jedi's trick vertical for Y horizontal for X axis @MacSquirrel_Jedi
stalkerbronet Posted April 2, 2022 Posted April 2, 2022 On 11/23/2021 at 6:46 AM, Skwuruhl said: This isn't really new and still inherits all the problems that MD has to begin with. It's gonna come out around 68% MDV for most people https://www.wolframalpha.com/input/?i=2*x*pi%2Fatan(x*tan(70.5328°%2F2))+%3D+1*pi%2Fatan(1*tan(70.5328°%2F2))+%2B+pi%2Ftan(70.5328°%2F2) Monitor Distance's initial strategy is dubious at best and completely falls apart once you're on high ground aiming at targets below you. "Matched" distances aren't even close in that scenario. See a 4cm movement away from a jar in hipfire and zoom with MDV 100% (this "should" be about matched based on my cm/360): Zoom is over 10% off. Trying to make an arbitrary mouse movement match at an arbitrary point on the screen that will only work if you're facing directly at the horizon is pissing into the wind and getting nowhere. What you actually want to do is make it so a flick or other mouse movement to a given target on your screen will be consistent. Consider the scenario where the target is 5cm away from your crosshair on screen and takes 2cm to flick to. When you zoom in the target on screen is now 12.1cm away from your crosshair. The new flick distance should represent this change accurately, so it should take 4.84cm (12.1/5*2cm). An example of this in-game with exactly 2.4219x zoom: Hipfire the target is ~241 pixels away, and when you zoom the target is ~582 pixels away, same ratio as the zoom ratio of 2.4219x. In hipfire it takes a 1.4142cm movement to flick to the target. In zoom it will take exactly 2.4219 times that at 3.4251cm. Also note how this works when aiming down at targets below you. Scaling sensitivity by zoom ratio is the only mathematically sound way of scaling sensitivity between zoom levels. Attempting to convert sensitivity between Windows and 3D using monitor distance doesn't work. Just use whatever is comfortable for use in desktop and decide on your in-game sensitivity independent of that. this post is right no matter what i input in calculator i always get 0.68
Wizard DPI Wizard Posted April 2, 2022 Wizard Posted April 2, 2022 1 minute ago, stalkerbronet said: this post is right no matter what i input in calculator i always get 0.68 The monitor distance suggested is just a static placeholder to get the actual sensitivity multipliers within a reasonable range. The actual sensitivity is not MDV 68%, it will vary depending on your input.
stalkerbronet Posted April 2, 2022 Posted April 2, 2022 1 hour ago, DPI Wizard said: The monitor distance suggested is just a static placeholder to get the actual sensitivity multipliers within a reasonable range. The actual sensitivity is not MDV 68%, it will vary depending on your input. I don't get it then, I am trying it on warzone, this is what I get. https://www.mouse-sensitivity.com/?share=844c626311fe15091cc14966426e1700 and no matter what DPI I input it still remains on 0.68 Monitor Distance Coefficient
Wizard DPI Wizard Posted April 3, 2022 Wizard Posted April 3, 2022 10 hours ago, stalkerbronet said: I don't get it then, I am trying it on warzone, this is what I get. https://www.mouse-sensitivity.com/?share=844c626311fe15091cc14966426e1700 and no matter what DPI I input it still remains on 0.68 Monitor Distance Coefficient Since Warzone only supports 2 decimals in-game you don't see the true sensitivity, switch to config file and you'll see the slight variation for each scope. https://www.mouse-sensitivity.com/?share=5e7443806bd08474e11403321267cb17
stalkerbronet Posted April 3, 2022 Posted April 3, 2022 2 hours ago, DPI Wizard said: Since Warzone only supports 2 decimals in-game you don't see the true sensitivity, switch to config file and you'll see the slight variation for each scope. https://www.mouse-sensitivity.com/?share=5e7443806bd08474e11403321267cb17 Yes I see but variation is so low it's negligible, less than 1% on each scope
eru Posted April 3, 2022 Posted April 3, 2022 am i doing this correctly? https://www.mouse-sensitivity.com/?share=ec586655f7f4f3c2e1c75b17bbf8f6a0 monitor distance coefficient setting etc
eru Posted April 4, 2022 Posted April 4, 2022 if i use mdv = 0.68 , should i set the monitor coefficient in warzone to 0.68 aswell?
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