CaptaPraelium Posted November 12, 2021 Posted November 12, 2021 Edit: If anyone would be so kind as to tell me the new way to drop screenshots here that's be great hahah sorry, I've been away a lot. So, I like to convert from my windows desktop to game. This gives me a good hipfire sense, and I use UsA with coefficient zero, so I kinda expect it all to come out looking like so: What I actually get, though, is this: (Note the individual zoom multipliers) I thought this was odd, and to be honest, I just ignored them as they were close to 1 and it seems fine. But my curiosity has gotten the better of me, and with 2042 the thing seems more than just a rounding error at 7% off. What I found really strange about this is that the multiplier seems to have a relationship with the FOV and thus pixel ratio. If I tinker with it, I can get those weapon multipliers to 1, so long as the pixel ratio is an integer division, like so (note the FOV change): What am I missing here? Is this just a weird behaviour of the engine or am I doing it wrong or what? all1s.bmp notall1s.bmp niceratiobro.bmp
Wizard DPI Wizard Posted November 12, 2021 Wizard Posted November 12, 2021 25 minutes ago, CaptaPraelium said: Edit: If anyone would be so kind as to tell me the new way to drop screenshots here that's be great hahah sorry, I've been away a lot. I fixed your screenshots You can just use the snipping tool in windows and copy/paste it directly into your post. .bmp images are not supported, that's why they just show up as attachments. CaptaPraelium 1
Wizard DPI Wizard Posted November 12, 2021 Wizard Posted November 12, 2021 As for your question, can you please use the purple share button and copy the link here so we can see exactly what you are doing? Cheers! CaptaPraelium 1
CaptaPraelium Posted November 12, 2021 Author Posted November 12, 2021 Thanks for fixing the screenshots. I tried to just paste and it was just blank space. I'll try a jpg next time Anyway here's the link: https://www.mouse-sensitivity.com/?share=f017441b8d897482b0566b8383e05233 And if you just change the target FOV to 125.705440 you see all the multipliers change to 1 when the pixel ratio = 3/8
Wizard DPI Wizard Posted November 12, 2021 Wizard Posted November 12, 2021 15 minutes ago, CaptaPraelium said: Anyway here's the link: https://www.mouse-sensitivity.com/?share=f017441b8d897482b0566b8383e05233 Ok, I see. You have Windows/2D set to MDH 100% (this is what is used to convert the hipfire), while ADS and scope is set to MDV 0%. Because of this mismatch you get 0.930387. If you set ADS and Scope to MDH 100% instead you will get 1.0 as expected https://www.mouse-sensitivity.com/?share=d5fcb47f8c6a6a6624867fc3c8d2f2e3
CaptaPraelium Posted November 12, 2021 Author Posted November 12, 2021 (edited) Thanks mate but ahh, that's still not 1.0.... And I really do want the conversion between my in-game values to be at 0%, not 100. I only want to use 100MDH to convert from desktop to hipfire (although, at 0% coefficient, that should be the same as 100MDH to any other scope - which it very nearly is in the calculator, but for this one little thing) Also, I notice that setting that to 100% up there sets the coefficient to 1.77* so that's correct for 100MDH but definitely not what I'm after... Edited November 12, 2021 by CaptaPraelium Just noticed...
TheNoobPolice Posted November 14, 2021 Posted November 14, 2021 (edited) You mean like this kind setup, right? This would match the speed of the cursor on the desktop with the tracking speed in hipfire and all scopes? Edited November 14, 2021 by TheNoobPolice
CaptaPraelium Posted November 23, 2021 Author Posted November 23, 2021 On 11/14/2021 at 12:19 PM, TheNoobPolice said: You mean like this kind setup, right? This would match the speed of the cursor on the desktop with the tracking speed in hipfire and all scopes? Basically... I'm using Desktop horizontal not vertical but otherwise, yeh... Thing is, I don't get the 1.0* multipliers that I'd expect in this scenario, and I can see there's a relationship between that mult and the pixel ratio, but I can't quite figure where it's coming from. If I go desktop (Hor) -> hipfire, then hipfire -> all, I get perfect 1.0 mults.... But going desktop -> all, that gets me this error that's relative to the pixel ratio somehow. BTW, I hadn't logged on in a while and the notification for this scrolled right off the bottom, sorry I didn't reply sooner.
TheNoobPolice Posted November 23, 2021 Posted November 23, 2021 Vertical or Horizontal wouldn't matter when it is 0% in any case My guess is you have a different target monitor distance configured for the ADS / scope entry boxes.
Solution CaptaPraelium Posted November 24, 2021 Author Solution Posted November 24, 2021 Yeh it's 100% horizontal at the desktop, then 0% for the 3D stuff. Ahhhhh the penny just dropped. "All" isn't really "All", it's "Each" I've been expecting that the ADS/scope/vehicle/etc values under 'all' were converted from hipfire sense, and the hipfire only was being calculated from the desktop. What it's actually trying to do is match each of them to the desktop individually.... I....didn't know that. Now I understand why the pixel ratio is effecting them all the same way Thanks gents.
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