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Monitor Distance Horizontal not yet fully understood


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Posted (edited)

Hello,

I tried to read through the Monitor Distance Calculation explanation a few times now, but I don't really understand it, so I took the bit embarrassing option of asking here in hopes someone could explain it to me so that I understand it. (So I also don't understand the meaning of the difference between 100%, 50% and 0% MPH)

I up until now only used 360° calculation because it made the most sense to me, even in scope. If I have a 12x Scope in 2 games, having the 360° distance the same will result in the exact same sensitivity, right? Well that was at least my process of thought, maybe that too can be explained to me. 

Also: I am a real fan of the "Legacy" option in Call of Duty Modern Warfare as it helps with muscle memories, so it would be nice if someone could explain to me how I convert this principle of Scope sensitivity to other games, such as Rainbow six Siege.

 

Thanks for help in advance, and I hope everyone has a good weekend.

Edited by Jega
  • Wizard
Posted

Hi!

Making a 12X scope the same 360 distance as hipfire will make it way too sensitive to be able to accurately aim. Most likely the smallest movement will result in huge skips.

Same 360 distance makes sense for hipfire and in certain cases iron sights and low power scopes since it makes it easier to turn exactly 90 degrees around a corner or 180 degrees to look behind you. But you won't be doing this for more powerful scopes, as you will in most cases be reacting to what you see on your monitor.

And this is where monitor distance comes in. You get the same movement to a specific point on your monitor. So if you for instance use MDH 50%, moving the crosshair to aim at something half way to the edge of the monitor will be the same for any aim.

The legacy option in CoD is equivalent to MDV 0%, meaning you have the same tracking speed for tracking a moving target.

Posted

Thanks for the fast respond but that is not exactly what I meant with same sensitivy between scopes.

I mean it like this: According to this nicely calculator I need to move my mouse 86 centimeters to do a 360° with a 4x Scope in Call of Duty

So all I need to convert this sensitivty for this scope to, let's say Rainbow six Siege, is to get the 4x Scope in that game to have a 86 centimeter for a 360° aswell and it would be the exact same sensitivty for those scopes between these games, right?

 

  • Wizard
Posted
1 minute ago, Jega said:

So all I need to convert this sensitivty for this scope to, let's say Rainbow six Siege, is to get the 4x Scope in that game to have a 86 centimeter for a 360° aswell and it would be the exact same sensitivty for those scopes between these games, right?

No, it's unfortunately not that simple. The power of the scopes in different games does not mean they are equal. Not even within the same game, as for instance in CoD 2019 the 7.0X and 8.0X are identical despite being different power by name, but they are not the same as the 8.0X for the variable scope. Also for some games the scopes will vary depending on your configured FOV, while others have a fixed FOV value for the scopes.

So you need to use a conversion when converting between the scopes, and 360 distance will only make sense if the FOV is identical.

Posted

Well that surely explains a lot, and now I also understand Monitor distance better.

But just so to be sure: What would I need to do to convert the 4x Scope from CoD 2019 to R6 Siege?

(And when we are already at the topic of FOV, in the game info it says " Affected by FOV: X" which I find weird because sensitivity does get affected by FOV so I am confused)

 

  • Wizard
Posted
Just now, Jega said:

But just so to be sure: What would I need to do to convert the 4x Scope from CoD 2019 to R6 Siege?

Ideally you should not convert directly between aims, and instead use the "All" selection which will convert all aims at once and make sure your settings stays consistent. The issue with converting between aims directly is that you have to make sure you set the correct hipfire sensitivity, FOV and so on so it actually matches your settings.

Also you need to adjust the conversion setup to match your preference. If you like the Legacy option, the default setting in the calculator is the one for you (MDV 0%). You should also match the hipfire FOV for both games whenever possible (meaning the Actual FOV, not the configured FOV value which will vary depending on the FOV Type).

5 minutes ago, Jega said:

(And when we are already at the topic of FOV, in the game info it says " Affected by FOV: X" which I find weird because sensitivity does get affected by FOV so I am confused)

This means that the 360 distance changes depending on FOV.

For instance in CoD 2019 hipfire the 360 distance stays the same regardless of your FOV, while in Back 4 Blood the 360 distance will change depending on the configured FOV. Some games will even change the 360 distance depending on the aspect ratio since it changes the FOV.

Posted (edited)

Well I sure now understand the mechanic behind Monitor Distance, which I am highly thankful for because it gives me a better understanding of aim overall, surely changing the way I will aim from now on, but as a result I lost track of how the calculator actually works, or kinda the "All" selection for the Aim.

So, I basically want the Legacy option of CoD 2019 in Rainbow six siege, which is a 0% MDH.
(And I also changed the ADSMouseMultiplierUnit from R6 itself to 0,01667
and the MouseSensitivityMultiplierUnit to 0,002230 as those were highly recommended to have a even finer adjustment)

I go to the calculator and type in my stats that I have for CoD
(7.7 Sens, 600DPI, 120FOV, Legacy mode, ADS Field of View: Affected, Aim: All)

Then I want to convert to Rainbow Six Siege, select it and type in my stats
(600 DPS, 0.01667 ADSMouseMultiplierUnit, 90FOV)

And that is where I lost track of how things even work now. The calculator now calculated the MouseSensitivityMultiplierUnit with a preset Ingame-Sensitivity of 50, but I already have the MouseSensitivityMultiplierUnit, and want the Ingame Sensitivity to be calculated and/or what ADS-Sensitivy I would need for each scope inorder to achive MDH 0%

 

So because of me now understanding Monitor Distance, I stopped understanding the calculator and I hope you can help out of the mess

Edited by Jega
Posted
On 05/11/2021 at 20:41, Jega said:

(And I also changed the ADSMouseMultiplierUnit from R6 itself to 0,01667
and the MouseSensitivityMultiplierUnit to 0,002230 as those were highly recommended to have a even finer adjustment)

On 05/11/2021 at 20:41, Jega said:

And that is where I lost track of how things even work now. The calculator now calculated the MouseSensitivityMultiplierUnit with a preset Ingame-Sensitivity of 50, but I already have the MouseSensitivityMultiplierUnit, and want the Ingame Sensitivity to be calculated and/or what ADS-Sensitivy I would need for each scope inorder to achive MDH 0%

you dont have to do that, the calculator gives you the most accurate multipliers to match the other game

 

On 05/11/2021 at 20:41, Jega said:

I go to the calculator and type in my stats that I have for CoD
(7.7 Sens, 600DPI, 120FOV, Legacy mode, ADS Field of View: Affected, Aim: All)

grafik.png.0cff9e8da324cc7560bd8ea6110375a2.pngenter your settings and share what you did , odds of you actually learning this way are higher

 

On 05/11/2021 at 20:41, Jega said:

90FOV

that is ridiculously high and wont match perfectly unless you pretty much max out your fov in cod as dpi wizzard already mentioned

On 05/11/2021 at 17:12, DPI Wizard said:

You should also match the hipfire FOV for both games whenever possible (meaning the Actual FOV, not the configured FOV value which will vary depending on the FOV Type

°^^^ you can try to set up auto fov 90vdeg , this way you do not have to match the fov yourself

 

Posted
3 hours ago, fortunate reee said:

that is ridiculously high and wont match perfectly unless you pretty much max out your fov in cod as dpi wizzard already mentioned

yes I am aware but at this point I am just to much used to always use the highest FOV in a game that you can select. I know that this does mess with the convertion between games but that I think that I can allow myself that. Whenever I use a FOV that is below the maximum I just get a headache, so I won't change this.

 

3 hours ago, fortunate reee said:

enter your settings and share what you did , odds of you actually learning this way are higher

https://www.mouse-sensitivity.com/?share=a397cfc4619a1043f60b1741c908b15b

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