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CSGO Sensitivity Changes


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I am unsure if this is the correct place to post this but, I have a few questions that pertain to the differences in sensitivity that I would like explained concisely to me if possible.

I used to play on 16:9 aspect ratio 1920x1080 on 2.7 400 dpi with a pixel ratio of 0.7464.

 

I then swapped to 16:10 1728x1080 stretched with the same sensitivity and dpi also keeping the same pixel ratio of 0.7464.

I wish to play on 1280x960 4:3 stretched same sensitivity however the pixel ratio is now 0.6635. 

When I would play on 16:9 aspect ratio I felt like sometimes my shots would miss by the littlest amount and I couldn't understand why, until I was told to play on a higher dpi. I swapped to 16:10 because I didn't want to change my dpi but the same shots would not miss anymore I'm not sure if its because the heads are slighter larger. I am now trying to play on 4:3 1280x960 and my bullets do not miss at all and I don't have this issue whatsoever.

My questions are these:

What is the significance of this pixel ratio when playing on resolutions that contain more pixels and is lower pixel ratio always better (like 0.7464 vs 0.3 for example)?

Is there an actual difference in horizontal movement of the mouse when you play 16:9 or 16:10 compared to 4:3 stretched or is it some sort of visual effect that the mouse is moving faster?

Is It worth changing to a higher dpi like 1600 or 800 to reduce the staircase micromovements that occur in the game engine?

 

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Posted (edited)
1 hour ago, Fragqnox said:

I am unsure if this is the correct place to post this but, I have a few questions that pertain to the differences in sensitivity that I would like explained concisely to me if possible.

I used to play on 16:9 aspect ratio 1920x1080 on 2.7 400 dpi with a pixel ratio of 0.7464.

 

I then swapped to 16:10 1728x1080 stretched with the same sensitivity and dpi also keeping the same pixel ratio of 0.7464.

I wish to play on 1280x960 4:3 stretched same sensitivity however the pixel ratio is now 0.6635. 

When I would play on 16:9 aspect ratio I felt like sometimes my shots would miss by the littlest amount and I couldn't understand why, until I was told to play on a higher dpi. I swapped to 16:10 because I didn't want to change my dpi but the same shots would not miss anymore I'm not sure if its because the heads are slighter larger. I am now trying to play on 4:3 1280x960 and my bullets do not miss at all and I don't have this issue whatsoever.

My questions are these:

What is the significance of this pixel ratio when playing on resolutions that contain more pixels and is lower pixel ratio always better (like 0.7464 vs 0.3 for example)?

Is there an actual difference in horizontal movement of the mouse when you play 16:9 or 16:10 compared to 4:3 stretched or is it some sort of visual effect that the mouse is moving faster?

Is It worth changing to a higher dpi like 1600 or 800 to reduce the staircase micromovements that occur in the game engine?

 

it doesnt matter where you post things, as long as you dont create 2 identical posts this will only make a mess and mix up answers.

Edited by fortunate reee
Posted (edited)
1 hour ago, Fragqnox said:

What is the significance of this pixel ratio when playing on resolutions that contain more pixels and is lower pixel ratio always better (like 0.7464 vs 0.3 for example)

while yes technically lower ratio is better, practically spoken this doesnt reaaallly matter until you hit aration of 1.0 or above

same thing goes for higher dpi its smoother, so technically " better" but you can aim just as well on 400 / 800 as you can on 1600 etc (more packets can have an advatage when you use accel)

1 hour ago, Fragqnox said:

Is there an actual difference in horizontal movement of the mouse when you play 16:9 or 16:10 compared to 4:3 stretched or is it some sort of visual effect that the mouse is moving faster

your resolution change ends in fov changes so the feel/ sens changes respectively while the distance of your hipfire stays the same

1 hour ago, Fragqnox said:

s It worth changing to a higher dpi like 1600 or 800 to reduce the staircase micromovements that occur in the game engine?

this is the thing i ment with " smoothness" earlier . ( shouldnt be very noticeable under 1.0 pixel ratio unless you specifically chekc for it but yes this would " improve " if you change your sens to higher dpi lower ingame ) MIND there is a dropoff of use after 1600/3200dpi ( dependign on your mosue ) + diminishing returns unless you use some crazy high polling rate mouse then crank it all the way up to saturate the polling.

------------------ TED talk warnign-----------------------------------------------------------------

1 hour ago, Fragqnox said:

When I would play on 16:9 aspect ratio I felt like sometimes my shots would miss by the littlest amount and I couldn't understand why, until I was told to play on a higher dpi. I swapped to 16:10 because I didn't want to change my dpi but the same shots would not miss anymore I'm not sure if its because the heads are slighter larger. I am now trying to play on 4:3 1280x960 and my bullets do not miss at all and I don't have this issue whatsoever.

let me give you a portion of well ment honesty. it is normal to miss a shot from time to time and it is easier to blame other things besides your own aim for those things.

stretched res isnt better or something required to be good

( just going to name drop ropz in here so i dont have to read the good old "hurr durr all pros use stretched so streched good hurr durr ooga booga " been there done that no thanks).

if you are still here, not furiously typing a weird excuse for why you need stretched res or why it really is native res blocking you from hitting your shots then i highly commend you that is certainly rare  stretched res is something i consider to be a crutch since its often use to increase the size of the viewmodels making it "easier" to hit the actual center of the hitbox when in reality it just cuts your fov makes things appear like they are moving faster.

generally would suggest to do that unless you strictly play that one game you intend to use stretched res on since it makes matching other games a nightmare and ultimately wont help you get better at aiming because those few times you might miss a shot on are the few times reminding you that your aim was slightly off center you would likely miss an equal amount of shots using stretched.

 

1 hour ago, Fragqnox said:

my shots would miss by the littlest amount

"i missed" is a kind of wording  that will make you the better aimer in the long run

 

my point here being : stretched  wont make you better than sticking to 16:9 or whatever your native res is  in the end you ahve to knwo what you prefere but please dont use that as an excuse for not being a good aimer. there is no magic wand turning you into scream besides working on yourself / your aim and game knowledge

thx for coming to my ted talk -----------------------------------------------------------------------------

 

 

Edited by fortunate reee

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