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Posted
6 minutes ago, DPI Wizard said:

This question is a bit vague, the difference is their aspect ratio... What do you mean?

What is the effects of stretched pixels?

  • Wizard
Posted
4 minutes ago, Wheaks said:

Are the pixels size of h&v same on native res?

I don't think there are many native 1728x1080 monitors, but the exact pixel size would depend on the actual size of the monitor.

If both were 24" the 1920x1080 would have 91.79 PPI while the 1728x1080 would have 84.91 PPI.

Posted
1 minute ago, DPI Wizard said:

I don't think there are many native 1728x1080 monitors, but the exact pixel size would depend on the actual size of the monitor.

If both were 24" the 1920x1080 would have 91.79 PPI while the 1728x1080 would have 84.91 PPI.

the 1728 is stretched, custom resolution

Posted
3 minutes ago, DPI Wizard said:

I don't think there are many native 1728x1080 monitors, but the exact pixel size would depend on the actual size of the monitor.

If both were 24" the 1920x1080 would have 91.79 PPI while the 1728x1080 would have 84.91 PPI.

1) horizontally and vertically native, are the pixels the exact same size? 
2) I play on custom stretched res (1728x1080), that means the horizon pixels will be stretched. What is the effects of stretched pixels, is everything completely same except visual?

  • Wizard
Posted
1 minute ago, Wheaks said:

What is the effects of stretched pixels, is everything completely same except visual?

As mentioned earlier, you will get a different horizontal and vertical sensitivity. Stretched resolutions are only going to bring you headaches, I would definitely advice against using it unless you are only playing one specific game.

And by how much is it different? Well that depends on what exact aspect you want to match, do you want the same 360 distance, same tracking speed (MDV 0%) same flick speed to the edge (MDH 100%?) or what? For most games that support a separate vertical sensitivity the calculator gives you the option to accurate calculate this.

In other words, there is not one number that differentiates the stretched aspect ratio from the native.

Posted
3 minutes ago, DPI Wizard said:

As mentioned earlier, you will get a different horizontal and vertical sensitivity. Stretched resolutions are only going to bring you headaches, I would definitely advice against using it unless you are only playing one specific game.

And by how much is it different? Well that depends on what exact aspect you want to match, do you want the same 360 distance, same tracking speed (MDV 0%) same flick speed to the edge (MDH 100%?) or what? For most games that support a separate vertical sensitivity the calculator gives you the option to accurate calculate this.

In other words, there is not one number that differentiates the stretched aspect ratio from the native.

I should never play stretched res?
What about a lower res with same aspect ratio?

Posted
7 minutes ago, DPI Wizard said:

As mentioned earlier, you will get a different horizontal and vertical sensitivity. Stretched resolutions are only going to bring you headaches, I would definitely advice against using it unless you are only playing one specific game.

And by how much is it different? Well that depends on what exact aspect you want to match, do you want the same 360 distance, same tracking speed (MDV 0%) same flick speed to the edge (MDH 100%?) or what? For most games that support a separate vertical sensitivity the calculator gives you the option to accurate calculate this.

In other words, there is not one number that differentiates the stretched aspect ratio from the native.

hipfire: 360 distance (doesnt show vertical or horizontal monitor distance after I changed)
ads: vertical/horizontal (switch between both nothing changed)

scope: vertical/horizontal (switch between both nothing changed)

Posted
11 minutes ago, DPI Wizard said:

As mentioned earlier, you will get a different horizontal and vertical sensitivity. Stretched resolutions are only going to bring you headaches, I would definitely advice against using it unless you are only playing one specific game.

And by how much is it different? Well that depends on what exact aspect you want to match, do you want the same 360 distance, same tracking speed (MDV 0%) same flick speed to the edge (MDH 100%?) or what? For most games that support a separate vertical sensitivity the calculator gives you the option to accurate calculate this.

In other words, there is not one number that differentiates the stretched aspect ratio from the native.

In short I just have everything on the same pixels/ratio which is the best I believe

  • Wizard
Posted
7 minutes ago, Wheaks said:

I should never play stretched res?

I don't know why anyone would do this to be honest. It probably stems from CSGO players stretching 4:3 to 16:9 making the targets really chonky and bigger. But it looks absolutely awful (which is likely not a concern for "competitive players") and if you get used to this you will have a hard time adapting to a regular aspect ratio.

7 minutes ago, Wheaks said:

What about a lower res with same aspect ratio?

Again, why? If it's for performance then ok I guess, but it's usually better to run low quality on higher res.

  • Wizard
Posted
3 minutes ago, Wheaks said:

hipfire: 360 distance (doesnt show vertical or horizontal monitor distance after I changed)
ads: vertical/horizontal (switch between both nothing changed)

scope: vertical/horizontal (switch between both nothing changed)

ADS and scope will be related to your hipfire, so they stay the same.

Posted (edited)
5 minutes ago, DPI Wizard said:

I don't know why anyone would do this to be honest. It probably stems from CSGO players stretching 4:3 to 16:9 making the targets really chonky and bigger. But it looks absolutely awful and if you get used to this you will have a hard time adapting to a regular aspect ratio.

Again, why? If it's for performance then ok I guess, but it's usually better to run low quality on higher res.

1) the visual of 1728x1080p is completly fine, it is to make the character less slender + better performance, all I want to know is does stretched made your v&h sens different from 1:1? Are v&h sens of native res 1:1?
2) just curious.

Edited by Wheaks
  • Wizard
Posted
2 minutes ago, Wheaks said:

all I want to know is does stretched made your v&h sens different from 1:1

YES. As I said before this will impact the relation between horizontal and vertical. One of your axis is now stretched to cover a different distance, so of course the sensitivity will be different.
From 16:9 to 16:10 (or the other way) this impact is minimal. From e.g. 4:3 to 16:9 it is quite significant.

Posted
1 minute ago, DPI Wizard said:

YES. As I said before this will impact the relation between horizontal and vertical. One of your axis is now stretched to cover a different distance, so of course the sensitivity will be different.
From 16:9 to 16:10 (or the other way) this impact is minimal. From e.g. 4:3 to 16:9 it is quite significant.

So it will be different although nothing is shown in the calculator right?

Posted
15 minutes ago, DPI Wizard said:

I don't know why anyone would do this to be honest. It probably stems from CSGO players stretching 4:3 to 16:9 making the targets really chonky and bigger. But it looks absolutely awful (which is likely not a concern for "competitive players") and if you get used to this you will have a hard time adapting to a regular aspect ratio.

Again, why? If it's for performance then ok I guess, but it's usually better to run low quality on higher res.

Also, the 2nd question is not answered

  • Wizard
Posted
9 minutes ago, Wheaks said:

what is m_yaw?
also, apex legends doesn't has it.

It's the horizontal sensitivity in CSGO. And most games do not support a different vertical and horizontal sensitivity, which is why stretched is a bad idea to begin with.

Posted
1 minute ago, DPI Wizard said:

It's the horizontal sensitivity in CSGO. And most games do not support a different vertical and horizontal sensitivity, which is why stretched is a bad idea to begin with.

maybe a hint when choosing stretched res.

Posted (edited)
29 minutes ago, Wheaks said:

so does a low res same ratio affect h&v sens?

tested it out on csgo everything except pixels/ratio is the same,  that means the pixels on lower res is bigger like u said, is it bad??

Edited by Wheaks

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